Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 18 against a dealer 10 is best played by standing; hitting risks busting, and doubling is unfavorable.
Model's stated reason
Hard 15 against a dealer 10 is a hit under basic strategy when surrender is unavailable; standing is more likely to lose to the dealer's strong upcard.
Model's stated reason
Hard 15 against a dealer ten is a hit under basic strategy when surrender is unavailable; standing loses too often against the dealer’s strong upcard.
Model's stated reason
A hard 19 is strong, and hitting risks busting; standing is the best play against a dealer ten.
Model's stated reason
Stand on hard 14 against the dealer’s 6; the dealer is more likely to bust, so hitting risks worsening a hand that can win by waiting.
Model's stated reason
Hit 12 against the dealer’s 8; standing is unfavorable, and doubling 12 is not a sound strategy here.
Model's stated reason
A hard 19 is strong against the dealer’s 8; hitting risks busting and standing has the better expected value.
Model's stated reason
Hard 18 is strong, and the dealer’s 5 is a weak upcard. Standing avoids risking a bust when hitting.
Model's stated reason
Split the pair of sixes; basic strategy splits sixes against a dealer 2, giving each hand a better chance to improve than playing 12 as one hand.
Model's stated reason
Hard 8 is too weak to stand, and doubling is not advisable against a dealer 2. Hit to improve the hand.
Model's stated reason
Hard 18 is strong enough to stand against a dealer 2; hitting risks busting without sufficient upside.
Model's stated reason
Double 11 against a dealer 2 to maximize value while the hand is limited to one draw.
Model's stated reason
Hard 14 is too weak to stand against a dealer 10; basic strategy is to hit.
Model's stated reason
Hard 18 is strong enough to stand against a dealer 8; hitting risks busting, and doubling is not advantageous.
Model's stated reason
An 8 against the dealer’s 5 is too weak to stand or double. Hit and try to improve the hand while the dealer’s upcard is vulnerable.
Model's stated reason
Hard 17 is strong against the dealer’s 5, so standing lets the dealer risk busting without jeopardizing this hand.
Model's stated reason
Stand on hard 13 against a dealer 4; the dealer has a strong chance to bust, while hitting risks busting my hand.
Model's stated reason
A hard 16 is too weak to stand against an ace, and doubling is unfavorable; hit to try to improve the hand.
Model's stated reason
This is a hard 17, which should stand even against a dealer ace; hitting risks busting without enough benefit.
Model's stated reason
A hard 14 is too weak to stand against a dealer ten. Hitting is the basic-strategy play; doubling would expose more chips without a favorable total.
Model's stated reason
Stand on 19; it is a strong total, and doubling would risk an extra bet unnecessarily.
Model's stated reason
Soft 20 is a strong hand; standing avoids risking a likely winning total against the dealer's 9.
Model's stated reason
A hard 16 against a dealer ten is a hit when surrender is unavailable; standing loses too often, and doubling is unfavorable.
Model's stated reason
Stand on 20; hitting risks busting, and standing is the correct play against a dealer ten.
Model's stated reason
A hard 12 against a dealer 9 is too weak to stand, and doubling is unfavorable; hit to improve the hand.
Model's stated reason
Hard 18 against a dealer 9 is best played by standing; hitting has a substantial chance to bust and does not improve the expected outcome.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +80 chips over 20 rounds
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