Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Basic strategy splits a pair of 7s against a dealer 2, since each 7 starts a stronger hand than standing on hard 14.
Model's stated reason
Hard 13 versus a dealer 2 is a basic-strategy stand: the dealer is weak enough that hitting risks busting more than it helps.
Model's stated reason
Hard 17 against a dealer 2 is a clear stand; hitting or doubling risks busting a made hand the dealer is unlikely to beat.
Model's stated reason
A pair of jacks totals 20, which is already a strong made hand against a dealer ace. Standing is clearly better than hitting, doubling, or splitting tens.
Model's stated reason
Hard 15 versus a dealer ten is a hit in basic strategy; standing loses too often and doubling is not justified.
Model's stated reason
Hard 20 against a dealer Jack is a strong made hand; hitting risks busting and standing is the clear basic-strategy play.
Model's stated reason
Hard 19 against a dealer King is a clear stand; hitting or doubling risks busting a strong hand.
Model's stated reason
A pair of jacks totals 20 against a dealer 4, which is a strong made hand. Standing is correct; splitting tens or taking another card would only worsen the expected value.
Model's stated reason
Hard 10 versus a dealer 5 is a standard double: the dealer is weak and the extra bet has positive expectation.
Model's stated reason
Hard 20 against a dealer 8 is a strong made hand; standing is the clear basic-strategy play, while hitting, doubling, or splitting would only risk a near-certain win.
Model's stated reason
Hard 19 against a dealer 5 is a strong made hand; standing is the correct basic-strategy play, while hitting or doubling risks busting a near-certain winner.
Model's stated reason
Hard 14 versus a dealer King is a clear hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 20 against a dealer king is a strong made hand; hitting risks busting and standing is the clear basic-strategy play.
Model's stated reason
Hard 17 versus a dealer King is a clear stand; hitting or doubling risks busting a made hand.
Model's stated reason
Hard 5 versus a dealer 8 is far too weak to stand or double; hitting is the only positive-EV basic-strategy play.
Model's stated reason
Hard 10 against a dealer 8 is far too weak to stand, and hitting is the only way to improve the hand.
Model's stated reason
Hard 20 against a dealer 8 is a clear stand; hitting risks busting a nearly certain winning hand.
Model's stated reason
Hard 12 versus a dealer 3 is a hit under basic strategy; standing and doubling both lose more in the long run.
Model's stated reason
Hard 18 against a dealer 3 is a clear stand; hitting risks busting a strong total.
Model's stated reason
Soft 18 versus a dealer 6 is a basic-strategy double when doubling is allowed, since the dealer is weak and the extra bet has positive expectation.
Model's stated reason
Hard 13 versus a dealer 7 is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 10 versus a dealer 6 is a standard double: the dealer is weak and the extra bet has positive expectation.
Model's stated reason
Hard 13 versus dealer 6 is a stand: the dealer is likely to bust, so hitting risks a strong made hand.
Model's stated reason
Hard 15 versus an Ace is a hit under basic strategy; standing loses too often and doubling is not justified.
Model's stated reason
Hard 19 against a dealer ace is a clear stand; hitting risks busting and is far worse than standing.
Model's stated reason
Hard 15 versus a dealer 7 is a hit under basic strategy; standing loses too often to a made dealer hand, and doubling is not justified.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -30 chips over 20 rounds
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