Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Basic strategy says hit a hard 13 against a dealer Ace. The dealer has already peeked and doesn't have blackjack, but the Ace is still strong.
Model's stated reason
Basic strategy for a multi-card hard 14 against a dealer Ace (S17, no surrender) is to hit. The dealer's Ace is strong enough that standing on 14 loses more often than hitting.
Model's stated reason
Basic strategy for a hard 9 against a dealer 10 is to hit; doubling is only correct against dealer 3 through 6.
Model's stated reason
Composition-dependent strategy says a hard 16 made of three or more cards against a dealer 10 should stand. Removing small cards like 4, 5 and 7 lowers the value of hitting, which tips the marginal decision toward standing.
Model's stated reason
Basic strategy for a hard 16 against a dealer 7 is to hit. A 7 upcard is strong, and standing on 16 loses more often than hitting.
Model's stated reason
A hard 20 against a dealer 10 is a strong hand, and basic strategy says to stand. Splitting tens would give up a likely win.
Model's stated reason
Hard 19 against a dealer 10 is a clear stand under basic strategy, since any hit risks busting while 19 already beats many dealer outcomes.
Model's stated reason
Hard 20 against a dealer 10 is a strong standing hand. Splitting tens gives up a likely win, so basic strategy is to stand.
Model's stated reason
Basic strategy for soft 15 (A,4) against a dealer 3 is to hit. Doubling only pays off against a 4 through 6, and standing on 15 is weak.
Model's stated reason
Soft 17 against a dealer 3 calls for a double, and since doubling isn't allowed with three cards, hitting is the next best play. I can't bust, and standing on 17 is weak.
Model's stated reason
Hard 13 against a dealer 3 is a stand under basic strategy for S17 with 6 decks, since the dealer has a meaningful chance to bust.
Model's stated reason
Basic strategy says to hit a hard 15 against a dealer 9, and surrender isn't available. Standing loses more often because the dealer's 9 is strong.
Model's stated reason
Hard 16 against a dealer 10 with no surrender available: basic strategy says hit, which loses slightly less than standing.
Model's stated reason
Hard 20 against a dealer 7 is a strong standing hand. Splitting tens would give up a big expected win.
Model's stated reason
Hard 19 against a dealer 5 is a clear stand under basic strategy. The dealer has a high bust chance, and hitting or doubling would only risk busting a strong hand.
Model's stated reason
A hard 19 against a dealer 10 is a clear stand under basic strategy. Hitting or doubling would risk busting a strong total.
Model's stated reason
Hard 11 vs dealer 7 is a standard double in basic strategy for a 6-deck S17 game.
Model's stated reason
Under basic strategy, a hard 15 against a dealer 5 is a stand. The dealer has a high bust probability, so taking a card and risking a bust gives that up.
Model's stated reason
Basic strategy says to hit a hard 12 against a dealer 10. Standing loses more often because the dealer is strong.
Model's stated reason
Hard 19 against a dealer 10 is a clear stand. Hitting busts on most cards, and 19 beats many of the dealer's final totals.
Model's stated reason
Hard 17 against a dealer 8 is a stand in basic strategy, since hitting busts too often.
Model's stated reason
A hard 20 against a dealer 5 is a very strong made hand, so standing beats splitting tens under basic strategy. Splitting would give up a near-certain winner for two weaker hands.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +75 chips over 20 rounds
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