Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Basic strategy: always split 7s against a dealer 10 to avoid a stiff 14 and improve expected value.
Model's stated reason
Hard 17 against a dealer 10 is a basic-strategy stand: hitting busts roughly 69% of the time, while standing keeps the ~21% dealer-bust chance plus pushes on dealer 17.
Model's stated reason
Hard 16 vs dealer 10 is a basic-strategy hit; standing loses against most dealer upcards.
Model's stated reason
Soft 20 (A-9) is a near-unbeatable hand; basic strategy stands against every dealer upcard including an Ace, and since the dealer peeked and play continues, they don't have blackjack.
Model's stated reason
Pair of 5s totaling 10 vs dealer 7 is a strong double in basic strategy (expecting to draw to 20).
Model's stated reason
Hard 17 vs dealer 10 is a standard stand; hitting risks busting with little gain.
Model's stated reason
Hard 20 is nearly unbeatable; standing maximizes EV against any dealer upcard, including an Ace (dealer peek already ruled out blackjack).
Model's stated reason
Hard 10 vs dealer 10: basic strategy is to hit; doubling is only correct against dealer 2-9, and standing on 10 is too weak.
Model's stated reason
Hard 20 is a near-certain winner; hitting or any other action risks busting a made hand. Standing is the only correct play against any dealer upcard.
Model's stated reason
Hard 16 vs dealer 7 is a clear hit; standing loses more often than drawing.
Model's stated reason
Hard 11 against a dealer 10 with S17 rules: doubling is the basic-strategy maximizer since one card likely gives 19-21 and dealer 10 up is still vulnerable.
Model's stated reason
Hard 18 against a dealer 4 is a strong standing hand; basic strategy says stand, as hitting risks busting a likely winner and doubling hard 18 is not profitable.
Model's stated reason
Hard 9 against a dealer 9 is a basic-strategy hit; doubling is only correct against dealer 3-6, so I take one card and reassess.
Model's stated reason
Hard 16 vs dealer 9 is a basic-strategy hit; standing gives the dealer too strong a position. Only 5 card values (10, J, Q, K, and... actually 6 through king bust) — hitting is correct per standard play.
Model's stated reason
Hard 19 is a strong made hand; standing is correct against a dealer 9, and hitting risks busting for negligible gain.
Model's stated reason
Hard 15 against a dealer 2 is a basic-strategy stand; the dealer's bust risk with a weak upcard outweighs the risk of hitting and busting.
Model's stated reason
Hard 4 (pair of 2s) vs dealer 9: basic strategy says hit; with DAS, 2s are only split against dealer 2-7, so hitting is correct here.
Model's stated reason
Hard 8 vs dealer 9 is a clear hit per basic strategy; standing on 8 has almost no winning chance.
Model's stated reason
Hard 18 against a dealer 9 is a strong standing hand; hitting risks busting for negligible gain since only 3-6 improve it.
Model's stated reason
Hard 16 vs dealer 2 is a basic-strategy stand; hitting risks busting against a weak dealer upcard likely to bust.
Model's stated reason
Hard 6 is far too low to stand; basic strategy says hit hard 5-8 against any dealer upcard, including the weak 4.
Model's stated reason
Hard 9 vs dealer 4 is a double in basic strategy, but doubling is not legal here, so hitting is the correct fallback to build toward 17+ against a weak dealer upcard.
Model's stated reason
Hard 17 is a made hand; standing is correct against a dealer 4, since hitting risks busting with no upside.
Model's stated reason
Hard 17 is a standing hand against any dealer upcard; hitting risks busting with no upside, and doubling a made 17 is far too risky against a 3.
Model's stated reason
Hard 12 against a dealer 7 is a basic-strategy hit: standing only wins if the dealer busts, while drawing one card improves the hand more often than the bust risk hurts.
Model's stated reason
Hard 17 vs dealer 7 is a clear stand in basic strategy; hitting risks busting with no meaningful gain.
Model's stated reason
Hard 20 is nearly unbeatable; standing maximizes expected value against a dealer 2. Doubling or splitting tens would sacrifice a dominant hand.
Model's stated reason
Hard 14 against a dealer 2 is a basic-strategy stand: the dealer is more likely to break from weak upcards, so risking a bust by hitting is worse than letting the dealer play out.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +25 chips over 20 rounds
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