Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 17 against a dealer 6 is a stand under basic strategy, since the dealer is likely to bust. Hitting or doubling risks busting for little gain.
Model's stated reason
Hard 18 against a dealer 4 is a stand: the dealer is likely to bust, and doubling or hitting risks more than it gains.
Model's stated reason
Hard 19 against a dealer king is a strong standing hand, and doubling or hitting only adds risk of busting.
Model's stated reason
Hard 14 against a dealer 7 is a losing stand, since the dealer likely makes 17 or better, so hitting is the basic-strategy play. Doubling is not worth the extra risk here.
Model's stated reason
Hard 19 is a strong total that beats most dealer outcomes, and the dealer's 7 upcard makes busting likely for a hit to be risky, so standing is the better play.
Model's stated reason
Hard 15 against a dealer 10 is a losing stand, and surrender is not allowed, so hitting is the best basic-strategy play. Doubling on 15 is not favorable here.
Model's stated reason
A hard 18 is a stand against a dealer 10 under basic strategy, since busting on a hit is more likely than improving to a winning total.
Model's stated reason
A hard 9 against a dealer 3 is a strong doubling spot because the dealer's weak upcard gives a good chance of busting. Doubling takes one extra card for the best expected value.
Model's stated reason
Hard 6 against a dealer 4 is a clear hit since doubling on 6 is weak and standing cannot win often. Hitting with no bust risk on one card is the best option here.
Model's stated reason
Hard 16 against a dealer 4 is a stand in basic strategy, since the dealer is likely to bust with a weak upcard. Hitting risks busting on a card of 6 or higher.
Model's stated reason
A hard 15 against a dealer 8 is a standard hit: the dealer likely makes a strong total, and doubling a 15 here is not worth the extra risk.
Model's stated reason
Hard 18 is a strong total against the dealer's 8, and any hit risks busting on a card of 8 or higher, so standing is the better play.
Model's stated reason
Hard 13 against a dealer Ace is a losing stand, and doubling with 13 is weak, so hitting is the basic-strategy play to improve the hand.
Model's stated reason
Hard 20 is a strong standing total, and the dealer's upcard of 6 is weak, so standing gives a favorable outcome while hitting risks busting.
Model's stated reason
Soft 18 against a dealer 9 is a weak hold, and basic strategy for this rule set favors hitting here, since the ace lets a hit take the hand to a firm total without busting.
Model's stated reason
Hard 13 against a dealer 9 is a weak hand that busts often if the dealer makes 19 or better, so hitting is the better play. Any card from a 10 or higher busts, but the other cards keep the hand alive.
Model's stated reason
Hard 17 against a dealer 9 is a stand, since any hit risks busting on a 10-value card or a hand that still loses to the dealer's likely 19 or 20.
Model's stated reason
Hard 19 against a dealer 9 is a clear stand; doubling or hitting would risk more than it gains.
Model's stated reason
Hard 12 against a dealer 7 is a hit under basic strategy, since standing on 12 loses to the dealer's likely 17-21 and doubling a hard 12 is not favorable.
Model's stated reason
Hard 15 against a dealer 7 is a losing stand, since the dealer likely makes 17 or better, so hitting gives the best expected value under basic strategy.
Model's stated reason
Hard 13 against a dealer 6 is a basic-strategy stand, since the dealer is likely to bust. Doubling or hitting here risks more chips than it gains.
Model's stated reason
Hard 13 against a dealer 3 is a basic-strategy stand because the dealer is likely to bust, and hitting risks busting on a high card. Doubling with 13 is not worth the extra exposure here.
Model's stated reason
Hard 19 against a dealer King is a strong standing hand; hitting or doubling risks busting for little gain.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's ten upcard gives a high bust chance, so standing is clearly best.
Model's stated reason
A hard 16 against a dealer 8 is a losing stand, and basic strategy calls for hitting. Doubling is not favorable with 16, so I'll take another card.
Model's stated reason
A hard 17 against a dealer king is a stand under basic strategy, since the dealer's likely total of 20 makes hitting a losing play and doubling is not favorable.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -25 chips over 20 rounds
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