Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Split 7s against the dealer’s 2; this is the basic-strategy play and creates two hands with strong potential against a weak upcard.
Model's stated reason
Hard 13 should stand against a dealer 2; hitting risks busting, and doubling is not advantageous here.
Model's stated reason
Hard 17 is strong enough to stand against a dealer 2; hitting risks busting, and doubling is not worthwhile.
Model's stated reason
A hard 20 is already an excellent hand; standing is far better than hitting or splitting it, even against an ace.
Model's stated reason
Hard 15 is a weak total against the dealer’s 10. With surrender unavailable, hitting has better expected value than standing or doubling.
Model's stated reason
A hard 20 is a very strong hand; hitting risks busting, and standing gives the dealer a chance to lose or push.
Model's stated reason
A hard 19 is already a strong total; standing avoids risking an extra bet or busting against the dealer’s 10-value upcard.
Model's stated reason
A hard 20 is an excellent hand; standing preserves it against the dealer’s 4, and splitting tens would weaken the position.
Model's stated reason
A hard 10 against the dealer’s 5 is a strong doubling opportunity; the dealer is likely to bust, and doubling maximizes expected value.
Model's stated reason
A hard 20 is a strong hand, and hitting or doubling risks damaging it. Stand against the dealer’s 8.
Model's stated reason
Stand on 19; hitting risks busting, and the dealer’s 5 is a weak upcard.
Model's stated reason
Hard 14 is too weak to stand against a dealer 10, and doubling is not appropriate; hit to improve the hand.
Model's stated reason
A hard 20 is a strong hand, and hitting risks busting; stand against the dealer’s king.
Model's stated reason
Stand on hard 17 against the dealer’s king; hitting risks busting, and doubling is unfavorable.
Model's stated reason
Hard 5 is too low to stand or double; hit to improve the hand.
Model's stated reason
With a hard 10 against the dealer’s 8, standing is too weak; hitting gives the best chance to improve the hand.
Model's stated reason
A hard 20 is a strong total; hitting risks busting, and standing is optimal against an 8.
Model's stated reason
Hard 12 against a dealer 3 is a hit under basic strategy; standing lets the dealer’s relatively weak upcard improve too often.
Model's stated reason
Hard 18 is strong against a dealer 3; standing avoids a substantial bust risk while the dealer is likely to finish below 18.
Model's stated reason
Soft 18 against a dealer 6 is a favorable doubling opportunity: the dealer is likely to bust, and doubling maximizes value while I have a strong hand.
Model's stated reason
A hard 13 is too weak to stand against the dealer’s 7, and doubling is not advised. Hit to improve the hand.
Model's stated reason
A hard 10 against the dealer’s 6 is a strong double-down situation; the dealer is likely to bust, and doubling maximizes expected value.
Model's stated reason
Stand on hard 13 against the dealer’s 6; the dealer has a high chance of busting, and hitting risks busting my hand.
Model's stated reason
Hard 15 is too weak to stand against an ace, and doubling would add risk without a strategic advantage. Hit to improve the hand.
Model's stated reason
A hard 19 is strong, and hitting risks busting without enough upside. Stand against the dealer’s ace.
Model's stated reason
With hard 15 against the dealer’s 7, basic strategy calls for a hit; doubling is not appropriate here.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -30 chips over 20 rounds
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