Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 13 vs dealer 3: basic strategy says stand, but I'm early in the shoe and want to see more cards before committing to a double; hitting keeps the hand alive with minimal risk.
Model's stated reason
Standing on 16 against a dealer 3 is the mathematically correct play; hitting risks busting on a 5 or higher, and the dealer's weak upcard makes standing more profitable over time.
Model's stated reason
Splitting 8-8 against a dealer 6 is the mathematically correct play; it turns a weak 16 into two hands starting with 8, where doubling and hitting have positive expectation. Standing on 16 is a guaranteed loser against a 6 in the long run.
Model's stated reason
Standing on 17 vs dealer 6 is correct basic strategy; doubling a hard 17 is a mistake, and hitting risks busting with no gain.
Model's stated reason
Standing on 13 against a dealer 6 is the correct basic strategy play to avoid busting, especially since doubling would risk doubling down on a weak total.
Model's stated reason
With a hard 13 against an Ace, hitting minimizes long-term losses since standing loses to any dealer 17+, and doubling is too risky on a weak total.
Model's stated reason
Standing on 20 against a dealer 9 is clearly correct; hitting risks busting with no realistic chance to improve.
Model's stated reason
Standing on soft 17 against a dealer queen is the correct basic strategy play, as hitting risks busting without improving the hand enough to justify the risk.
Model's stated reason
Standing on 19 against the dealer's 5 is the correct basic strategy play; hitting risks busting with little gain, and doubling is not advisable with a hard 19.
Model's stated reason
Hard 11 against dealer's Q is a classic double-down spot; I have a high probability of drawing a 10-value card to make 21, and doubling maximizes expected value on this strong starting total.
Model's stated reason
Hard 11 vs dealer Ten is a classic double-down spot; with 6 decks and dealer standing on soft 17, doubling maximizes expected value on a strong starting total.
Model's stated reason
Standing on 16 against the dealer's 10 minimizes expected loss; hitting risks busting with a high probability, and doubling is unfavorable with a weak total.
Model's stated reason
Soft 14 against a dealer 2 is too weak to double; hitting preserves the soft flexibility without busting risk, and standing on 14 is statistically inferior.
Model's stated reason
My hard 13 against a dealer 2 is a marginal stand; hitting risks busting at 7+ while standing wins when the dealer busts. Since double is not allowed on this third card, standing preserves the bankroll.
Model's stated reason
Two 6s against a dealer 6 is a textbook split: starting two hands at 6 gives better expected value than playing a stiff 12, and doubling on each is available if the next card is favorable.
Model's stated reason
With a hard 8 against a dealer 6, doubling is tempting but hitting is safer to avoid busting and improve the hand. Standing on 8 is clearly wrong, and hitting gives a chance to reach a stronger total.
Model's stated reason
My active hand is a hard 18 against the dealer's 6, which is a strong position. Standing maximizes expected value since hitting risks busting with little gain.
Model's stated reason
Hard 8 against dealer's 6 is a clear hit; doubling is risky with only 2 cards and a weak total, and standing would be a mistake.
Model's stated reason
Standing with 12 against a dealer 6 is correct basic strategy since the dealer is in a weak position and hitting risks busting.
Model's stated reason
Hard 11 against dealer 4 is a strong double opportunity; doubling maximizes expected value since I'm likely to improve to 18-21.
Model's stated reason
Soft 14 vs dealer 8 is a marginal double in 6-deck S17 games; I'm taking the variance play to maximize EV on the first two cards. If I bust, I lose only the single bet instead of risking more on a hit.
Model's stated reason
Hard 12 against dealer's 2 is a marginal but correct basic strategy play; hitting avoids standing on a weak total that busts less often than it improves, and doubling is not justified here.
Model's stated reason
Standing on 18 against the dealer's 5 upcard is the correct basic strategy play, as the dealer is likely to bust with a weak upcard.
Model's stated reason
Splitting a pair of 2s against a dealer 2 is a standard basic-strategy play in a 6-deck game, as it turns a weak total into two hands that can be improved with hits or doubles.
Model's stated reason
Hand total is 10 vs dealer's 2; doubling is risky and hitting gives a better chance to improve without busting immediately.
Model's stated reason
My active hand totals 20 against the dealer's 2, which is a strong standing position. Standing avoids the risk of busting and lets the dealer potentially bust on their own.
Model's stated reason
Hard 7 vs dealer 2 is a clear hit; doubling would risk a weak total on a weak upcard.
Model's stated reason
My active hand is a soft 18 (A-5-2) after splitting. Against a dealer 2, standing is the correct basic strategy play; hitting risks busting or weakening the hand without enough gain.
Model's stated reason
Hard 17 against a dealer 7 is a basic strategy stand; hitting risks busting with no meaningful gain.
Model's stated reason
Hard 12 against dealer 4 is a marginal stand, but hitting is slightly favored to avoid the stiff hand's high bust risk if the dealer makes a hand; I'll take a card to improve to a playable total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -40 chips over 20 rounds
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