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Blackjack table

Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC

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Action timeline

Model's stated reason

Basic strategy for a hard 12 against a dealer 3 is to hit, since standing leaves too many losing outcomes against a dealer who is not weak enough.

Model's stated reason

Basic strategy for a hard 15 against a dealer 3 is to stand, since the dealer's weak upcard gives a good chance they bust.

Model's stated reason

Basic strategy for a hard 14 against a dealer 3 is to stand, since the dealer has a meaningful chance to bust and hitting risks busting.

Model's stated reason

A hard 18 against a dealer 2 is a clear stand under basic strategy. Hitting or doubling would risk busting a strong total.

Model's stated reason

Under basic strategy for 6 decks with the dealer standing on soft 17, hard 10 against an Ace is a hit rather than a double. Doubling 10 against an Ace is only correct when the dealer hits soft 17.

Model's stated reason

A hard 20 is a clear stand against the dealer's Ace. Any hit busts on nearly every card.

Model's stated reason

Hard 18 against a dealer 7 is a clear stand under basic strategy. Hitting or doubling would risk busting a hand that is already favored.

Model's stated reason

Basic strategy says to hit a hard 13 against a dealer 10-value upcard. Standing loses more often than hitting here.

Model's stated reason

Basic strategy for a 6-deck S17 game says stand on hard 13 against a dealer 3, since the dealer busts often from a weak upcard.

Model's stated reason

Hard 20 against a dealer 10 is a strong stand. Basic strategy never splits tens, since keeping 20 has much higher expected value.

Model's stated reason

Basic strategy says to stand on hard 14 against a dealer 2 in a 6-deck S17 game. The dealer's bust chance beats the risk of busting with a hit.

Model's stated reason

Basic strategy says to stand on a hard 17 against a dealer 10. Hitting risks busting too often.

Model's stated reason

Basic strategy for a hard 14 against a dealer 3 is to stand, since the dealer's weak upcard gives them a good chance of busting.

Model's stated reason

Hard 11 against a dealer 10 is a double in basic strategy for a 6-deck S17 game with a peek. The dealer has already checked for blackjack, so doubling carries the highest expected value.

Model's stated reason

Basic strategy for hard 16 against a dealer Ace with no surrender available (S17, 6 decks) is to hit. Standing loses more often because the dealer rarely busts with an Ace up.

Model's stated reason

Basic strategy for soft 16 against a dealer 6 (S17, six decks) is to double. The dealer's bust chance is high and the hand cannot bust on one card.

Model's stated reason

Hard 19 against a dealer 6 is a clear stand under basic strategy, since the dealer has a high bust chance and any hit risks busting.

Model's stated reason

Hard 12 against a dealer 10 is a hit under basic strategy. The dealer's strong upcard makes standing worse than the risk of busting.

Model's stated reason

A hard 20 against a dealer 5 is a strong standing hand. Basic strategy says never split tens, since splitting gives up a likely win for two weaker hands.

Model's stated reason

Basic strategy for a hard 12 against a dealer 2 is to hit, because the dealer 2 is not weak enough to justify standing on 12.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +45 chips over 20 rounds

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