Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Action timeline
Model's stated reason
Basic strategy says hit hard 12 against a dealer 2 in a 6-deck S17 game. Hitting has a better expected value than standing here.
Model's stated reason
Basic strategy says to hit soft 14 against a dealer 10. Standing on 14 is weak, and doubling is not favorable against a ten.
Model's stated reason
Hard 12 against a dealer 10 is a hit under basic strategy, since the dealer's strong upcard makes standing worse than the bust risk.
Model's stated reason
Hard 20 against a dealer 6 is a very strong standing hand. Basic strategy never splits tens, since standing has a higher expected value.
Model's stated reason
Basic strategy says to stand on hard 12 against a dealer 6. The dealer's bust chance is high, so I shouldn't risk busting myself.
Model's stated reason
Basic strategy says to stand on a hard 14 against a dealer 4. The dealer's bust chance is high, and hitting risks busting.
Model's stated reason
Basic strategy says to always stand on a hard 17. Hitting against a dealer 8 risks busting for little gain.
Model's stated reason
Hard 19 against a dealer 9 is a clear stand under basic strategy. Hitting or doubling risks busting on most cards.
Model's stated reason
Basic strategy says to stand on a hard 16 against a dealer 2 in a 6-deck S17 game. The dealer busts often enough from a 2 that hitting and risking a bust is worse.
Model's stated reason
Basic strategy for 6-deck S17 says to stand on hard 13 against a dealer 2, because the dealer's bust chance outweighs the risk of hitting.
Model's stated reason
Hard 18 against a dealer 6 is a clear stand under basic strategy. The dealer is likely to bust, and any hit risks busting my own hand.
Model's stated reason
Basic strategy says to hit a hard 12 against a dealer 10. Standing loses more often against a strong upcard.
Model's stated reason
Basic strategy says to hit a hard 14 against a dealer Ace in a 6-deck S17 game with no surrender. Standing loses more often, since the dealer rarely busts with an Ace showing.
Model's stated reason
Basic strategy says to hit a hard 15 against a dealer Ace when surrender isn't available, since standing on 15 loses more often than hitting does.
Model's stated reason
Under basic strategy, a hard 14 against a dealer 6 is a stand. The dealer has a high chance of busting, so I avoid risking a bust myself.
Model's stated reason
Basic strategy for a hard 11 against a dealer 10 in a 6-deck S17 game with a dealer peek is to double. The dealer has already been checked for blackjack, so doubling carries the higher expected value.
Model's stated reason
Soft 14 against a dealer 10: basic strategy says hit. Hitting can't bust here, and doubling against a 10 is unprofitable.
Model's stated reason
Hard 14 against a dealer 10 is a hit under basic strategy, since standing loses too often to the dealer's likely strong total.
Model's stated reason
Basic strategy is to hit hard 15 against a dealer 10 when surrender isn't allowed. The dealer will make 17 or better most of the time, so standing on 15 loses more often than hitting.
Model's stated reason
A hard 20 against a dealer 10 is a clear stand. Any card other than an ace would bust the hand, and standing on 20 is strongly favorable.
Model's stated reason
Basic strategy says to stand on hard 13 against a dealer 3. The dealer's weak upcard gives a good chance of a bust, so hitting and risking a bust myself is worse.
Model's stated reason
Basic strategy says to hit a hard 12 against a dealer 10. The dealer is likely to make a strong hand, so standing loses more often.
Model's stated reason
A multi-card 16 against a dealer 10 is the classic composition-dependent exception. Removing the small cards (2 and 4) makes hitting slightly worse than standing.
Model's stated reason
A hard 20 against a dealer 10 is a clear stand. Splitting tens throws away a strong made hand, and hitting or doubling would almost certainly bust.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: 0 chips over 20 rounds
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