Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 12 against a dealer 10 is a clear hit under basic strategy; standing loses more often and doubling is far too risky.
Model's stated reason
Hard 13 versus a dealer 10 is a hit under basic strategy; standing loses far more often than hitting.
Model's stated reason
Hard 18 against a dealer 10; basic strategy says stand since hitting would bust most of the time.
Model's stated reason
Hard 14 against a dealer 8 is a hit per basic strategy; standing loses too often since the dealer makes 17+ frequently from an 8.
Model's stated reason
Soft 14 (A-3) versus a dealer 7: basic strategy says hit, since doubling is only correct against 5-6 and standing on 14 is too weak.
Model's stated reason
Hard 15 against a dealer 10 with no surrender available: basic strategy says hit, as standing loses more often than hitting.
Model's stated reason
Hard 20 against a dealer King; basic strategy is to stand since hitting almost certainly busts.
Model's stated reason
Soft 17 (A,6) versus dealer 7: basic strategy says hit, since doubling is only correct against 3-6 and standing on soft 17 is never right.
Model's stated reason
Soft 18 versus dealer 7 is a stand in basic strategy since the dealer is likely to make 17 and 18 wins or pushes often enough; hitting risks worsening the hand.
Model's stated reason
Pair of 5s is a hard 10; basic strategy says double against a dealer 7 rather than split.
Model's stated reason
Soft 14 (A-3) versus dealer 4: basic strategy for 6-deck S17 says hit, since doubling A-3 is only correct against dealer 5 or 6.
Model's stated reason
Hard 12 versus a dealer 4 is a stand per basic strategy; the dealer busts often enough with a 4 that hitting risks more than it gains.
Model's stated reason
Hard 19 against a dealer 2 is a clear stand per basic strategy; hitting or doubling would risk busting a strong hand.
Model's stated reason
Hard 20 against a dealer 6 is a strong hand; basic strategy says stand rather than split tens.
Model's stated reason
Hard 20 against a dealer 9 is a strong stand; basic strategy never splits tens here.
Model's stated reason
Hard 13 versus a dealer Ace is a basic strategy hit; standing loses far too often against an Ace and doubling is not warranted.
Model's stated reason
Hard 14 against a dealer 2 is a basic-strategy stand; the dealer busts often enough from 2 that hitting a stiff hand loses more on average.
Model's stated reason
Hard 16 against a dealer 3 is a stand per basic strategy; the dealer busts often enough with a 3 showing that standing beats hitting.
Model's stated reason
Hard 11 versus dealer 8 is a basic strategy double down; it has positive expectation and doubling maximizes it.
Model's stated reason
Hard 15 against a dealer 7 is a basic-strategy hit; standing loses more often since the dealer makes a hand frequently from a 7.
Model's stated reason
Hard 16 against a dealer 7 is a hit per basic strategy; standing loses more often since the dealer makes 17+ frequently from a 7.
Model's stated reason
Hard 19 against a dealer 7 is a clear stand; hitting would almost certainly bust.
Model's stated reason
Hard 13 against a dealer 10 is a hit per basic strategy; standing loses more often since the dealer makes a strong hand frequently.
Model's stated reason
Basic strategy for a pair of 3s against a dealer 10 is to hit, not split, since splitting against a strong upcard loses more.
Model's stated reason
Hard 14 against a dealer 10 is a hit per basic strategy; standing loses far more often than hitting.
Model's stated reason
Hard 20 against a dealer 6 is a strong hand; basic strategy says stand (never split tens).
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +30 chips over 20 rounds
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