Blackjack table
Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Action timeline
Model's stated reason
Hard 7 against a dealer 3 is too weak to stand or double; hitting has the best expected value.
Model's stated reason
Stand on hard 13 against a dealer 3; basic strategy favors letting the dealer take the risk of busting.
Model's stated reason
Soft 13 against a dealer 7 is too weak to stand, and doubling is not advantageous here. Hit to improve the hand without risking an immediate bust.
Model's stated reason
A soft 17 against a dealer 7 should be hit; the ace can adjust to a lower total if needed.
Model's stated reason
Hard 17 against a dealer 7 should stand; hitting has a substantial bust risk.
Model's stated reason
Hard 15 is a hit against the dealer’s 9 when surrender is unavailable; standing loses too often, and doubling is not appropriate.
Model's stated reason
A hard 17 should stand against a dealer 9; hitting has a substantial chance of busting and is not preferable.
Model's stated reason
Split 9s against a dealer 8; basic strategy favors two hands here over standing on 18.
Model's stated reason
An 18 is a strong total against the dealer’s 8; standing is preferable to risking a hit or doubling.
Model's stated reason
A hard 15 is too weak to stand against a dealer 8, and doubling is not advisable; hit to improve the hand.
Model's stated reason
Hard 16 is a poor standing hand against a dealer 7, so hit to try to improve.
Model's stated reason
A hard 19 is a strong hand; standing avoids risking a bust, and the dealer’s 4 is a weak upcard.
Model's stated reason
Hard 12 against a dealer 3 is a hit in basic strategy; standing gives the dealer too much room to make a strong hand.
Model's stated reason
Standing on 19 is best; hitting risks busting, while the dealer’s 3 is a weak upcard.
Model's stated reason
A hard 18 is strong against the dealer’s 2; standing avoids risking a bust, and doubling is not appropriate on this total.
Model's stated reason
Hard 12 against a king is a hit under basic strategy; standing loses too often against the dealer’s strong upcard.
Model's stated reason
A hard 19 is strong against a dealer king; hitting risks busting, so stand.
Model's stated reason
A hard 13 against the dealer’s 2 is a stand in basic strategy; hitting risks busting, while doubling is not recommended.
Model's stated reason
Hard 16 against a dealer 10 is unfavorable to stand on, and surrender is unavailable, so hit.
Model's stated reason
A hard 10 against a dealer 10 is best played by hitting; doubling or splitting the pair of 5s is not advisable here.
Model's stated reason
Hard 19 is already a strong total; hitting risks busting, so stand against the dealer’s queen.
Model's stated reason
A hard 20 is a very strong hand against an 8; hitting or doubling risks giving up its high chance to win.
Model's stated reason
Split 8s; standing on 16 against a dealer 9 is unfavorable, and splitting gives two chances to improve.
Model's stated reason
Hard 18 is strong enough to stand against a dealer 9; hitting risks busting, and doubling is not advantageous.
Model's stated reason
Always split eights, even against a dealer 9; splitting gives this poor 16 two chances to form stronger hands.
Model's stated reason
Resplitting 8s is the strongest play against a dealer 9; it gives both hands a chance to improve rather than playing a weak 16.
Model's stated reason
A hard 16 against the dealer’s 9 is a hit under basic strategy; doubling is not recommended for this total.
Model's stated reason
Hard 18 should stand against a dealer 9; hitting risks busting, and doubling is not advantageous.
Model's stated reason
Hard 17 against a dealer 9 should stand; hitting risks busting, and doubling is not strategically appropriate.
Model's stated reason
Stand on hard 15 against the dealer’s 6; the dealer is more likely to bust, and hitting risks busting my hand.
Model's stated reason
Soft 18 against a dealer 3 is a double in basic strategy when doubling is allowed; otherwise I would stand.
Model's stated reason
Soft 18 against a dealer 6 is a favorable double; the dealer is likely to bust, and doubling maximizes expected value.
Model's stated reason
A hard 10 is strong enough to double against a dealer 9, maximizing value from the favorable chance of drawing a 10-value card.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -10 chips over 20 rounds
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