Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 5 versus a dealer 7 is too weak to stand or double, so the only correct play is to hit and improve the hand.
Model's stated reason
Soft 16 versus a dealer 7 is a hit in basic strategy; standing leaves a weak total and doubling is not legal.
Model's stated reason
Soft 18 against a dealer 7 is a stand under basic strategy; hitting risks busting a strong total.
Model's stated reason
Hard 10 versus an Ace is a hit under basic strategy; doubling is only correct against dealer 2 through 9.
Model's stated reason
Hard 7 against a dealer 6 is too weak to stand or double; hitting is the only positive-EV option.
Model's stated reason
Hard 11 versus a dealer 6 is far too weak to stand, and doubling is no longer legal, so the only correct play is to hit.
Model's stated reason
Hard 11 versus a dealer 8 is a strong double: one more card is likely to make a high total, and the extra bet is +EV under basic strategy.
Model's stated reason
Hard 16 versus a dealer 9 is a hit in basic strategy; standing loses more often and doubling is far too risky.
Model's stated reason
Hard 19 versus a dealer 4 is a clear stand; hitting or doubling risks a made hand that already beats most dealer outcomes.
Model's stated reason
Hard 15 versus a dealer 7 is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 12 versus a dealer ten loses if I stand whenever the dealer makes a hand, so I hit and hope to improve without busting.
Model's stated reason
Hard 15 versus a dealer 10 is a hit under basic strategy; standing loses too often and doubling is too risky.
Model's stated reason
Hard 19 versus a dealer 7 is a clear stand; hitting or doubling risks busting a strong made hand.
Model's stated reason
Hard 12 versus a dealer 2 is a hit under basic strategy; standing or doubling is worse.
Model's stated reason
Hard 20 against a dealer 7 is a strong made hand; standing is clearly best, while hitting, doubling, or splitting tens would only risk a winning total.
Model's stated reason
Hard 20 against a dealer queen is a clear stand; hitting or doubling risks a bust and splitting tens is negative EV.
Model's stated reason
Hard 16 versus a dealer 10 is a hit under basic strategy; standing loses too often and doubling is a poor risk.
Model's stated reason
Hard 11 against a dealer 4 is a clear double: the extra bet is favored and a single card is the right way to play the total.
Model's stated reason
Hard 10 versus a dealer 10 is a hit in basic strategy; doubling is only favored against weaker upcards.
Model's stated reason
Hard 20 versus a dealer ten is a clear stand; hitting risks busting a nearly certain winning hand.
Model's stated reason
Hard 17 against a dealer 8 is a stand in basic strategy; hitting or doubling risks busting a made hand.
Model's stated reason
Pair of 4s versus dealer 5 is a basic-strategy split with double after split allowed, giving two hands a chance to improve against a weak upcard.
Model's stated reason
With double-after-split allowed, basic strategy splits a pair of 4s against a dealer 5, and resplitting is legal.
Model's stated reason
Hard 7 against a dealer 5 is too weak to double or stand; hitting is the basic-strategy play to improve the hand.
Model's stated reason
Hard 17 against a dealer 5 is a clear stand; hitting risks busting a made hand.
Model's stated reason
Hard 12 versus a dealer 5 is a basic-strategy stand: the dealer busts often enough that hitting risks busting a made hand.
Model's stated reason
Hard 9 versus dealer 5 is a standard double: the dealer is weak and one more card maximizes expected value.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +25 chips over 20 rounds
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