Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
A hard 14 against a dealer 10 is a losing stand, and doubling is too risky, so hitting is the better expected-value play.
Model's stated reason
Hard 16 against a dealer 10 is a losing stand, and surrender is unavailable, so hitting is the standard basic-strategy play.
Model's stated reason
Hard 17 against a dealer Jack is a standard stand, since the dealer is likely to make a made hand and busting on a hit is the main risk.
Model's stated reason
Hard 17 against a dealer 6 is a stand under basic strategy, since the dealer is likely to bust and doubling or hitting adds more risk than reward.
Model's stated reason
Hard 13 against a dealer 3 is a stand under basic strategy, since the dealer's bust chances are high and hitting into a 13 risks busting.
Model's stated reason
Hard 5 against a dealer 2 is too weak to stand or double, so I'll hit and try to build a stronger total without busting on the next card.
Model's stated reason
Hard 7 against a dealer 2 is a clear hit since standing on 7 loses to most dealer outcomes and a card cannot bust this hand.
Model's stated reason
A hard 12 against the dealer's 2 is a basic-strategy hit, since the dealer's weak upcard does not justify standing on a total that busts rarely only with a 10. Hitting gives a better expected outcome than standing here.
Model's stated reason
Hard 16 against a dealer 2 is a stand in basic strategy, since the dealer busts often from a 2 and nearly any card would bust this hand.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's 7 upcard gives a weak-to-moderate bust chance, so standing is clearly better than hitting, doubling, or splitting.
Model's stated reason
A hard 19 is a strong standing hand against a dealer 10 showing, and hitting or doubling risks busting or committing extra chips to a weak expected gain.
Model's stated reason
Hard 19 is a strong total against a dealer Jack, and doubling or hitting risks more than it gains. Standing keeps the bet at a favorable win probability.
Model's stated reason
Hard 14 against a dealer 10 is a losing stand, and doubling is not worthwhile, so hitting is the basic-strategy play.
Model's stated reason
Hard 12 against a dealer Ace is a losing stand, and doubling is not favorable here, so hitting is the better play.
Model's stated reason
Hard 14 against a dealer Ace is a losing stand, and hitting is the basic-strategy play here. A card of 7 or higher is not an immediate bust risk, so drawing gives a better expected result.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's queen upcard gives them a likely total of 20 with little chance of improving to a winner for me. Splitting or doubling tens against a 10-value upcard is a losing play, so standing is the correct move.
Model's stated reason
Hard 15 against a dealer 6 is a stand under basic strategy, since the dealer is likely to bust. Doubling here risks more chips than the modest edge justifies.
Model's stated reason
Hard 15 against a dealer 5 is a stand under basic strategy, since the dealer is likely to bust. Doubling here risks too much on a weak total.
Model's stated reason
Soft 16 against a dealer 10 is a hit in basic strategy, since doubling only pays off against dealer 4 through 6. Hitting avoids an expensive double on a weak total.
Model's stated reason
Hard 16 against a dealer king is a weak stand, since the dealer likely makes 20 or busts only about 23% of the time. Hitting gives a chance to improve, and the ace is counted as 1, so one card cannot bust the hand.
Model's stated reason
Hard 18 is a standard stand against the dealer's king, since busting on a hit is more likely than improving to a winning total.
Model's stated reason
Soft 19 is already a strong total against a dealer 2, and doubling soft 19 here is not worth the extra risk. Standing keeps the bet at one unit.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's 9 upcard gives them a low chance of a made hand better than 20, so standing is clearly correct over hitting or doubling.
Model's stated reason
Hard 7 against a dealer 8 is a weak total that busts rarely to hit, so taking a card is clearly better than standing or doubling into a strong dealer upcard.
Model's stated reason
Hard 17 against a dealer 8 is a stand, since the dealer's likely total of 18 or better beats a hard 17 less often than a hit would improve it. Hitting risks busting with many high cards left in the shoe.
Model's stated reason
Hard 13 against a dealer 4 is a basic-strategy stand, since the dealer is likely to bust and hitting risks busting myself.
Model's stated reason
Hard 14 against a dealer 3 is a basic-strategy stand because the dealer is weak and busts often. Doubling here is not favorable, and hitting risks busting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -45 chips over 20 rounds
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