Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
A hard 20 is strong against a dealer ten; hitting, doubling, or splitting would lower its expected value.
Model's stated reason
With a hard 12 against a dealer 2, hitting has a better expected return than standing.
Model's stated reason
Soft 20 is already a very strong hand, and against a dealer 6, standing has higher expected value than hitting or doubling.
Model's stated reason
Hard 15 against a dealer 7 is an underdog if I stand; hitting gives the best chance to improve despite the bust risk.
Model's stated reason
Soft 17 is too weak to stand against a dealer 9, and doubling is unfavorable here.
Model's stated reason
A hard 13 is unlikely to win by standing against a dealer 9, so hitting is the better play.
Model's stated reason
A hard 17 should stand against a dealer 2; hitting risks busting for little upside.
Model's stated reason
With a hard 10 against a dealer 10, hitting is better than doubling.
Model's stated reason
A hard 20 is a strong hand; hitting against a dealer ten risks busting with almost no upside.
Model's stated reason
A hard 5 against a dealer 10 should be hit; doubling is too risky.
Model's stated reason
With a hard 15 against a dealer ten-value upcard and no surrender available, hitting has a better expected return than standing.
Model's stated reason
A hard 20 is a strong hand, and hitting risks busting for little upside.
Model's stated reason
Hard 14 against a dealer 8 is a hit under basic strategy; standing loses too often, and doubling is unfavorable.
Model's stated reason
With a hard 15 against a dealer 6, standing takes advantage of the dealer's high bust risk.
Model's stated reason
With a hard 12 against a dealer 6, standing is the best basic-strategy play because the dealer has a high risk of busting.
Model's stated reason
With a hard 13 against a dealer 6, standing is the strongest basic-strategy play because the dealer has a high chance of busting.
Model's stated reason
With a hard 12 against a dealer 10, hitting is better than standing or splitting the sixes.
Model's stated reason
Hard 14 against a dealer 10-value upcard is a hit; standing is more likely to lose.
Model's stated reason
Hard 19 should stand against a dealer 10-value upcard; hitting risks busting, and doubling is unfavorable.
Model's stated reason
Hard 16 against a dealer 10 is better played by hitting than standing when surrender is unavailable.
Model's stated reason
Hard 19 is a strong hand; hitting against a dealer ten risks busting far more than it helps.
Model's stated reason
Hard 17 is a stand against a dealer 3; hitting risks busting, and doubling is unfavorable.
Model's stated reason
With a hard 6 against a dealer 10, hitting is the strongest play.
Model's stated reason
With a hard 16 against a dealer 10, hitting has better expected value than standing.
Model's stated reason
A hard 19 should stand against a dealer 10; hitting carries a high risk of busting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -25 chips over 20 rounds
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