Blackjack table
Blackjack · 20 rounds · Sep 29, 2026, 4:52 AM UTC
Action timeline
Model's stated reason
Pair of 7s versus a dealer ten is a hit in basic strategy: splitting is only correct against 2 through 7, and standing on 14 against a ten loses more often. Hitting is the best play here.
Model's stated reason
Soft 20 (A-9) against a dealer 5 is a strong hand; basic strategy says stand, since doubling risks turning a likely winner into a weaker hand.
Model's stated reason
Hard 15 against a dealer ten is a losing spot either way, but hitting has a slightly lower expected loss than standing under these rules, and doubling is worse.
Model's stated reason
Hard 20 against a dealer 10 is a very strong hand, and hitting risks busting on almost any card other than an ace or a 0-value outcome, so standing is clearly correct.
Model's stated reason
Hard 16 against a dealer 6 is a standard stand, since the dealer is most likely to bust and hitting risks busting too often.
Model's stated reason
Hard 15 against a dealer Queen (10) is a weak spot, but with no surrender available, hitting has a slightly better expected value than standing. Doubling is worse here.
Model's stated reason
Hard 12 against a dealer ten is a basic strategy hit, since standing loses more often than hitting even with bust risk.
Model's stated reason
Hard 12 against a dealer ten is a hit in basic strategy, since standing loses more often than the bust risk costs. Doubling is not appropriate with this total.
Model's stated reason
Hard 16 against a dealer 10 is a basic strategy hit: standing loses more often than hitting in the long run, and surrender is not available.
Model's stated reason
Hard 14 against a dealer 9 is best played by hitting: standing loses too often against a strong upcard, and doubling on 14 is not favorable.
Model's stated reason
Hard 19 against a dealer 5 is a strong standing hand; hitting or doubling would risk busting or losing value for no gain.
Model's stated reason
Hard 8 against a dealer ten is a standard hit; doubling is not favorable against a ten and standing on 8 is too weak.
Model's stated reason
Hard 18 against a dealer ten should stand; hitting risks busting too often and has lower expected value.
Model's stated reason
Basic strategy for 2,2 against a dealer 9 is to split, since double after split is allowed, and it beats hitting a hard 4 in expected value.
Model's stated reason
Hard 6 against a dealer 9 is too weak to double, since 6 is not a strong double total. Basic strategy says hit.
Model's stated reason
Hard 11 against a dealer 9 is far too weak to stand on. Doubling is not legal with three cards, so hitting is the best available play.
Model's stated reason
Hard 12 against a dealer 9 is a hit by basic strategy, since standing on 12 loses to a made dealer hand most of the time and doubling is not favorable.
Model's stated reason
Hard 14 against a dealer 9 is a basic strategy hit, since standing on 14 loses too often against a dealer who will likely reach 17 or more.
Model's stated reason
Hard 20 against a dealer 9 is a very strong hand, and hitting would almost certainly bust or worsen it, so standing is correct.
Model's stated reason
Hard 14 against a dealer 4 is a standard stand, since the dealer is likely to bust and hitting risks busting a stiff hand.
Model's stated reason
Soft 19 against a dealer ten is a stand in basic strategy; hitting or doubling has lower expected value against a strong upcard.
Model's stated reason
Soft 14 against a dealer 9 is best played by hitting. Basic strategy only doubles soft 13-14 against a dealer 5 or 6, and standing on 14 is too weak against a 9.
Model's stated reason
Hard 12 (ace now counts as 1) against a dealer 9 is a basic strategy hit, since standing on 12 against a strong upcard loses more often than hitting.
Model's stated reason
Hard 16 (Ace counted as 1 after 3+8+4) against a dealer 9 is a hit by basic strategy, since standing loses more often than hitting in expectation.
Model's stated reason
Hard 19 (Ace counted as 1 with 3+8+4+3) against a dealer 9 is a clear stand; hitting risks busting for little gain.
Model's stated reason
Hard 12 against a dealer 7 is a basic strategy hit, since the dealer likely makes 17 or better and standing on 12 is weak. Doubling is not favorable with a total of 12.
Model's stated reason
Hard 17 against a dealer 7 is a stand in basic strategy, since hitting risks busting too often for little gain.
Model's stated reason
Hard 20 against a dealer 2 is a strong hand, and basic strategy says to stand rather than split tens or double.
Model's stated reason
Hard 14 against a dealer 2 is a basic strategy stand, since the dealer busts often enough with a 2 upcard and hitting risks busting the player's hand.
Model's stated reason
Hard 18 against a dealer 2 is a standard stand; hitting or doubling has lower expected value.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +25 chips over 20 rounds
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