Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Basic strategy says to hit a hard 13 against a dealer 10, because the dealer's strong upcard makes standing worse than taking a card. No surrender is available.
Model's stated reason
Hard 14 against a dealer 10 is a hit under basic strategy, and surrender is not available. Standing on 14 loses more often than hitting does.
Model's stated reason
Hard 18 against a dealer 10: basic strategy is to stand, since hitting risks busting for little gain.
Model's stated reason
Hard 16 against a dealer 10 with no surrender is a basic-strategy hit for a multi-card 16 (7-9). Standing loses slightly more often.
Model's stated reason
Basic strategy for soft 15 against a dealer 3 is to hit; doubling only pays off against a 4 through 6. Hitting costs nothing here because no single card can bust a soft 15.
Model's stated reason
Hard 15 against a dealer 3 is a stand in basic strategy, since the dealer's bust chance favors standing over risking a bust.
Model's stated reason
Hard 11 against a dealer 6 is a textbook double under basic strategy, since the dealer's weak upcard and the high chance of drawing a ten make doubling strongly +EV.
Model's stated reason
Basic strategy says to stand on a hard 16 against a dealer 2 in a 6-deck S17 game, because the dealer's bust chance is higher than the gain from hitting.
Model's stated reason
Basic strategy says to stand on a hard 14 against a dealer 3, since the dealer's weak upcard gives a real chance of busting. Hitting would risk busting ourselves unnecessarily.
Model's stated reason
Basic strategy for a hard 14 against a dealer 9 is to hit, since the dealer is strong and standing on 14 loses more often.
Model's stated reason
Hard 15 against a dealer 9 is a hit under basic strategy, since the dealer is strong and surrender isn't available.
Model's stated reason
Hard 18 against a dealer 9: basic strategy stands, since hitting risks busting and 18 does reasonably well against the dealer's likely totals.
Model's stated reason
Basic strategy for hard 16 against a dealer 2 is to stand, since the dealer has a good chance of busting and hitting risks busting our own hand.
Model's stated reason
Hard 14 against a dealer 10: basic strategy is to hit, and surrender isn't available.
Model's stated reason
Hard 7 against a dealer 8 is a clear hit under basic strategy. Standing loses too often and doubling is not worthwhile with such a low total.
Model's stated reason
Basic strategy says to hit a hard 12 against a dealer 8. The dealer is strong with an 8 showing, so standing on 12 loses more often than taking a card.
Model's stated reason
Basic strategy for soft 15 against a dealer 10 is to hit. Doubling is only correct against 4-6, and hitting can't bust.
Model's stated reason
Hard 12 against a dealer 10 is a hit under basic strategy, since the dealer is likely to make a strong hand.
Model's stated reason
Hard 18 against a dealer 10: basic strategy is to stand, since hitting busts too often.
Model's stated reason
Basic strategy says hit hard 13 against a dealer 10. Surrender isn't offered here, so hitting is the best option.
Model's stated reason
Hard 15 against a dealer 10 is a basic-strategy hit when surrender isn't available. Standing loses more often against a strong upcard.
Model's stated reason
Hard 15 against a dealer 10 with no surrender available: basic strategy is to hit, since standing loses more often.
Model's stated reason
Hard 19 against a dealer 7 is a clear stand under basic strategy. Any hit or double risks busting a strong total.
Model's stated reason
Basic strategy says to hit a hard 8 against a dealer 8. It is too weak to stand and doubling here has negative expected value.
Model's stated reason
Soft 19 against a dealer 8 is a clear stand under basic strategy, since it beats the dealer's most likely 18.
Model's stated reason
Hard 18 against a dealer 10 is a stand under basic strategy. Hitting or doubling risks busting on most cards.
Model's stated reason
Basic strategy says to always stand on a hard 17. Hitting risks busting, and it would not improve the result against a dealer 8.
Model's stated reason
Basic strategy for a hard 11 against a dealer 10 in a 6-deck S17 game with a dealer peek is to double. The dealer has already checked for blackjack, which makes doubling the highest-EV play.
Model's stated reason
A hard 7 against a dealer 10 is a clear hit under basic strategy. It is too weak to stand on and too weak to double.
Model's stated reason
Basic strategy says to hit soft 18 against a dealer 10, since standing on 18 loses more often than hitting a soft hand that cannot bust.
Model's stated reason
Hard 18 against a dealer 10 is a stand in basic strategy, since hitting busts too often.
Model's stated reason
Basic strategy for hard 12 against a dealer 10 is to hit, since standing loses more often against a strong upcard.
Model's stated reason
Hard 14 against a dealer 10 is a hit under basic strategy, and surrender is unavailable. Standing on 14 loses more often than taking a card.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -50 chips over 20 rounds
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