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Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC

1 of 27 decisions were server fallbacks

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212 / 212

Action timeline

Model's stated reason

Soft 17 against dealer 5 is a favorable double opportunity per basic strategy, increasing expected value.

Model's stated reason

Hard 13 against a dealer 8 is below the standing threshold, and the dealer's upcard is strong, so hitting gives the best chance to improve without excessive risk.

Model's stated reason

Splitting aces is the standard optimal play against any dealer upcard, including an 8, because each ace starts a strong hand with a chance at 21.

Model's stated reason

Soft 17 is too weak against a dealer Ace, and doubling is not profitable here, so I take a hit to try to improve.

Model's stated reason

With a hard total of 5 against a dealer 10, the hand is too weak to stand and not strong enough to double, so hitting is the correct play.

Model's stated reason

With a hard 12 against a dealer 10, hitting gives the best chance to improve; standing loses too often when the dealer shows a ten-value card.

Model's stated reason

Hard 17 vs a dealer king is a standing hand in basic strategy; hitting risks busting too often and doubling is worse.

Model's stated reason

Hard 6 is too weak to double even against a dealer 5; hitting gives the best chance to improve while the dealer is likely to bust.

Model's stated reason

With a total of 11 against dealer's 5, hitting is the correct play since doubling is not available; it maximizes the chance to improve to a strong hand.

Model's stated reason

Dealer upcard 5 is weak, and standing on 15 gives a good chance the dealer busts; hitting risks busting with any card 7 or higher.

Model's stated reason

Total 9 is too weak to stand against a dealer 8, and doubling is only profitable against dealer 3-6, so hitting gives the best chance to improve.

Model's stated reason

With 19 against dealer's 8, standing is optimal; hitting risks busting with any card 3 or higher.

Model's stated reason

Hard total of 5 is far too weak to stand or double against a dealer 2; hitting gives the best chance to improve to a competitive total.

Model's stated reason

Total 7 is very weak against dealer's 2; hitting gives a good chance to improve toward a safe total, while standing is nearly hopeless.

Model's stated reason

With a hard 16 against a dealer 2, basic strategy favors standing since the dealer is more likely to bust or make a hand that doesn't beat 16. Hitting risks busting too often with this multi-card total.

Model's stated reason

Total 18 is strong against dealer 4, and the dealer is likely to bust or make less than 18, so standing maximizes expected value.

Model's stated reason

Hard 16 against a dealer 8 is a losing hand; standing wins only if the dealer busts, while hitting gives a chance to improve to 17-21. Basic strategy calls for hitting here.

Model's stated reason

Soft 14 vs dealer 8 needs improvement; hitting cannot bust on one card because the ace can count as 1, and basic strategy favors hitting this hand rather than doubling.

Model's stated reason

Hard 14 against a dealer 8 is a losing hand; hitting gives a better chance to improve to 17 or better, while standing leaves the dealer favored to make a hand.

Model's stated reason

Hard 20 is a very strong hand, and the dealer's upcard of 2 is weak, so standing maximizes expected value.

Model's stated reason

Player 15 vs dealer King is a losing hand; hitting gives the best chance to improve to 17 or better, while standing leaves too much risk against a likely dealer 20 or 21.

Model's stated reason

Soft 17 is too weak against a dealer Ace; hitting gives a chance to improve to 18 or better while standing risks losing to a likely dealer total. Doubling is not profitable here because the dealer's upcard is too strong.

Model's stated reason

Hard 17 is a made hand against a dealer Ace; hitting risks busting and standing is the basic-strategy play.

Model's stated reason

Hard 16 against a dealer 10 is a losing hand, but standing wins too rarely; hitting gives the best chance to improve or at least avoid an automatic loss if the dealer has a pat hand.

Model's stated reason

With a hard 18 against a dealer 3, standing is the optimal basic strategy play; hitting risks busting and doubling is not advantageous.

Model's stated reason

Standing on 17 against a dealer 7 is the basic strategy play, as hitting risks busting a made hand. Doubling would risk extra chips without improving the hand's expected value.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -45 chips over 20 rounds

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