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Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

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Action timeline

Model's stated reason

Basic strategy for a pair of 7s against a dealer 2 with double after split allowed is to split. Two hands starting from 7 do better than a stiff 14.

Model's stated reason

Basic strategy is to stand on a hard 13 against a dealer 2 in a 6-deck, dealer-stands-soft-17 game. Hitting or doubling does worse.

Model's stated reason

Basic strategy says to always stand on hard 17, and against a dealer 2 standing is clearly best.

Model's stated reason

A hard 20 is a strong total, so standing is the basic-strategy play even against a dealer Ace. Splitting tens would give up a likely winning hand.

Model's stated reason

Basic strategy with a hard 15 against a dealer 10, and no surrender available, is to hit. Standing loses more often than drawing.

Model's stated reason

Hard 20 against a dealer 10 is a clear stand. Only an ace improves it, and any other card busts.

Model's stated reason

A hard 19 against a dealer 10 is a clear stand under basic strategy. Hitting or doubling would risk busting on a strong total.

Model's stated reason

A hard 20 against a dealer 4 is a very strong made hand. Basic strategy says to stand, and splitting tens gives up expected value.

Model's stated reason

Hard 10 against a dealer 5 is a standard double. The dealer's bust chance is high, and our ten-valued draws are strong.

Model's stated reason

Hard 20 against a dealer 8 is a strong standing hand. Splitting tens gives up a likely win, so basic strategy says stand.

Model's stated reason

Hard 19 against a dealer 5 is a clear stand under basic strategy. The dealer's bust card makes standing even stronger.

Model's stated reason

Basic strategy says to hit a hard 14 against a dealer 10, and surrender isn't offered here. Standing on 14 against a strong dealer upcard loses more often than hitting.

Model's stated reason

Hard 20 against a dealer 10 is a clear stand under basic strategy. Any hit except an ace busts.

Model's stated reason

Hard 17 against a dealer 10 is a stand under basic strategy with no surrender available. Hitting risks busting too often.

Model's stated reason

A hard 5 against a dealer 8 is an automatic hit in basic strategy, since no single card can bust it. Doubling is not favorable here.

Model's stated reason

A hard 10 cannot bust, so taking a card is clearly better than standing on 10 against a dealer 8.

Model's stated reason

Hard 20 against a dealer 8 is a strong total, and any hit busts on most cards, so standing is clearly correct.

Model's stated reason

Basic strategy for a hard 12 against a dealer 3 is to hit. The dealer 3 is not weak enough to justify standing on 12.

Model's stated reason

Basic strategy is to stand on a hard 18 against any dealer upcard. Against a 3, hitting risks busting for very little gain.

Model's stated reason

Basic strategy for 6 decks with the dealer standing on soft 17 says to double soft 18 against a 6. The dealer's bust chance is high and a soft 18 cannot bust on one card.

Model's stated reason

Basic strategy for hard 13 against a dealer 7 is to hit, because the dealer's strong upcard makes standing on 13 worse than risking a bust.

Model's stated reason

Hard 10 against a dealer 6 is a standard double-down under basic strategy. The dealer's bust chance is high and our hand is likely to improve to a strong total.

Model's stated reason

Basic strategy says to stand on a hard 13 against a dealer 6, which is a weak upcard with high bust risk. Hitting would only risk busting when the dealer is likely to bust anyway.

Model's stated reason

Basic strategy for hard 15 against a dealer Ace (S17, no surrender) is to hit. Standing on 15 loses more often against a strong dealer upcard.

Model's stated reason

Hard 19 against a dealer Ace is a clear stand in basic strategy, since any hit is very likely to bust.

Model's stated reason

Basic strategy for a hard 15 against a dealer 7 is to hit, because the dealer's strong upcard makes standing worse. Surrender isn't offered here.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -30 chips over 20 rounds

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