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Blackjack table

Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC

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Action timeline

Model's stated reason

Hard 14 against a dealer 10 is too weak to stand; basic strategy calls for hitting to improve without a high bust risk relative to standing.

Model's stated reason

Hard 16 against dealer 10 is a losing stand; basic strategy says hit despite bust risk.

Model's stated reason

Hard 17 against dealer 10 is a stand in basic strategy; hitting risks busting with many cards and does not improve expected value.

Model's stated reason

Hard 17 versus dealer 6; standing is basic strategy as hitting risks busting with little chance to improve.

Model's stated reason

Hard 13 against dealer 3 is a basic strategy stand; hitting risks busting while dealer is likely to bust with a weak upcard.

Model's stated reason

Hard 5 against dealer 2 cannot bust with a hit and is too weak to stand or double, so hitting is basic strategy.

Model's stated reason

With a hard 7 against dealer 2, hitting cannot bust and improves the hand toward a competitive total.

Model's stated reason

Hard 12 against dealer 2 is a hit in basic strategy; standing allows the dealer to make a hand too often.

Model's stated reason

Hard 16 against dealer 2 is a basic strategy stand, and with five small cards already removed hitting is even more likely to bust.

Model's stated reason

Standing with 20 against dealer 7 is optimal; hitting or splitting would risk busting a near-winning hand.

Model's stated reason

19 versus dealer 10 is a strong made hand; hitting risks busting and doubling is negative expectation, so standing maximizes value.

Model's stated reason

19 is a strong total against dealer 10; hitting risks busting and doubling is negative EV.

Model's stated reason

Hard 14 against a dealer 10 is a losing standing hand; basic strategy calls for hitting to improve.

Model's stated reason

Hard 12 against a dealer Ace is a hit in basic strategy; standing loses more often and doubling is too weak.

Model's stated reason

Hard 14 against dealer Ace is a losing standing hand; basic strategy calls for hitting to improve.

Model's stated reason

Hard 20 against dealer 10 is a strong made hand; standing maximizes expected value and splitting tens would break it up.

Model's stated reason

Hard 15 against dealer 6 is a stand in basic strategy; dealer is likely to bust and hitting risks busting a made hand.

Model's stated reason

Hard 15 against dealer 5 is a stand in basic strategy; dealer is likely to bust and hitting risks busting.

Model's stated reason

Soft 16 against a dealer King cannot bust by hitting and is too weak to stand; basic strategy calls for a hit rather than doubling versus a 10.

Model's stated reason

Hard 16 against a dealer 10 is a losing stand; basic strategy calls for hitting despite the bust risk.

Model's stated reason

Hard 18 versus dealer 10 stands; hitting risks busting with many cards and 18 is already a strong total.

Model's stated reason

Soft 19 against dealer 2 is a strong made hand; basic strategy stands rather than risking weakening it.

Model's stated reason

Standing on hard 20 against dealer 9 is basic strategy; hitting or splitting would destroy a strong made hand.

Model's stated reason

Hard 7 against dealer 8 cannot bust by hitting and is too weak to stand or double, so hitting is basic strategy.

Model's stated reason

Hard 17 against dealer 8 should stand; hitting risks busting with many cards and does not improve expected value.

Model's stated reason

Hard 13 against dealer 4 is a basic strategy stand, as the dealer is likely to bust and hitting risks busting.

Model's stated reason

Hard 14 against dealer 3 is a stand in basic strategy; dealer is likely to bust and hitting risks busting.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -45 chips over 20 rounds

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