Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Hard 20 is a very strong hand; splitting or doubling would risk a strong total against a dealer 10. Standing maximizes expected value.
Model's stated reason
Hard 15 against a dealer 10 is a losing hand, but standing gives even worse odds, so hitting is the best play to try to improve.
Model's stated reason
Total 19 is strong against a dealer 10 upcard; hitting risks busting and doubling is not profitable here.
Model's stated reason
Soft 18 is strong against a dealer 2, and with the dealer standing on soft 17, hitting or doubling risks more without enough gain. Standing preserves the winning position.
Model's stated reason
Splitting 8s against a dealer 10 is not optimal; basic strategy says to hit on hard 16 vs a 10. Doubling would be too risky, so hitting gives the best chance to improve.
Model's stated reason
Soft 16 is too weak to stand against a dealer 10, and doubling is not profitable versus a strong upcard, so hitting gives the best chance to improve.
Model's stated reason
Hard 16 against a dealer 10 is a losing hand, but standing wins too rarely; hitting gives a chance to improve and the dealer is likely to make 17 or better.
Model's stated reason
Hard 14 vs dealer 10 is a clear hit; standing loses too often and doubling is not profitable here.
Model's stated reason
With 16 against a dealer 7, hitting gives a chance to improve to 17-21, while standing likely loses to a dealer made hand. Doubling is too risky with a stiff hand.
Model's stated reason
Hard 17 is a made hand and hitting risks busting, while the dealer with a 7 upcard is not guaranteed to beat it. Standing is the correct basic strategy play.
Model's stated reason
Dealer shows a 2, a weak upcard, and my hard 13 is a stiff hand; basic strategy says stand against 2-6 to let the dealer bust.
Model's stated reason
Hard 20 is a strong made hand against a dealer 5, so standing maximizes expected value.
Model's stated reason
Hard 12 against a dealer 9 is a losing hand; hitting gives the best chance to improve to 17 or better, while standing is too weak.
Model's stated reason
Hard 13 against a dealer 9 is a losing hand that should be improved by hitting, since standing gives a low win probability.
Model's stated reason
Hard 18 is strong against a dealer 2, and hitting risks busting while doubling is not profitable here. Standing maximizes expected value.
Model's stated reason
Hard 19 is a strong made hand, and the dealer's 5 upcard is likely to bust or make less than 19, so hitting or doubling risks a good hand for no gain.
Model's stated reason
Hard 9 against a dealer 10 is a clear hitting hand; doubling is not profitable here.
Model's stated reason
Hard 16 against a dealer 10 is a losing hand; hitting gives a chance to improve while standing almost certainly loses to a dealer ten-upcard.
Model's stated reason
Hard 15 against a dealer 7 is below the standing threshold; hitting gives the best chance to improve without risking an extra bet on a weak hand.
Model's stated reason
Total 19 beats most dealer outcomes and is strong against an 8 upcard; hitting or doubling risks busting or wasting chips.
Model's stated reason
Hard 17 vs dealer 10 is a stand per basic strategy; hitting risks busting and doubling is not profitable.
Model's stated reason
Soft 18 vs dealer 4 is a strong double per basic strategy, and doubling maximizes expected value here.
Model's stated reason
With a hard 12 against a dealer 8, hitting is the correct basic strategy to improve the hand and reduce the chance of busting while still having a chance to beat the dealer.
Model's stated reason
Hard 13 against a dealer 8 is a losing hand, so hitting gives the best chance to improve while the dealer is likely to make a strong total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -80 chips over 20 rounds
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