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Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

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Action timeline

Model's stated reason

My hand totals 20, which is very strong. The dealer's upcard is a 5, a weak card, so standing maximizes my chance to win without risking busting.

Model's stated reason

Hard 13 against dealer K is too weak to double; hitting minimizes expected loss while standing loses more often than it wins.

Model's stated reason

Hard 17 is a strong standing hand, and the dealer's King upcard makes hitting risky with a high bust probability.

Model's stated reason

Standing on 17 against a 9 avoids busting and relies on the dealer's high bust probability; doubling would risk turning a strong hand into a weak one.

Model's stated reason

Hard 20 against a Ks upcard is a strong standing hand; hitting risks busting with little gain, and doubling is not advisable with such a high total.

Model's stated reason

Hard 12 vs dealer K is a basic-strategy stand, but with a 1000-chip bankroll and only 15 hands left, the small edge from standing isn't worth the risk of a single bad beat; hitting keeps variance manageable and preserves capital for the remaining rounds.

Model's stated reason

Standing with 14 against the dealer's King avoids the high bust risk of hitting, and the dealer's strong upcard makes improvement unlikely.

Model's stated reason

My hand totals 20 with J and Q, which is a strong standing hand. The dealer's 3 is weak, and hitting risks busting with only a 5 or lower helping, so standing is the optimal play.

Model's stated reason

Soft 12 (A,A) against dealer Q is a marginal double; I'm doubling to maximize EV on the first two cards since I can't bust on a one-card draw and the dealer is weak.

Model's stated reason

Standing on 20 against a dealer 7 is clearly correct; hitting risks busting with no realistic chance of improving, and doubling would be reckless on a made hand.

Model's stated reason

Soft 19 against a dealer 2 is a strong standing hand; hitting risks busting or only marginally improving, and doubling would reduce effective EV.

Model's stated reason

Hard 13 against dealer 2 is a basic strategy hit; standing risks busting if dealer makes a hand, and doubling is suboptimal here.

Model's stated reason

Standing on 16 vs dealer 2 minimizes expected loss since hitting has a high bust probability and the dealer's weak upcard doesn't justify the risk.

Model's stated reason

Dealer's 5 is a weak upcard, and my hard 13 is a classic standing hand against low dealer cards; doubling would risk 10 chips for marginal gain, so standing is the highest-EV play.

Model's stated reason

Standing on 18 against the dealer's 8 is the statistically correct play, as hitting risks busting with little chance of improving to a winning hand.

Model's stated reason

Standing on 12 against a dealer J is a losing play; hitting gives a chance to improve to a playable total, and the dealer's strong upcard makes standing unfavorable.

Model's stated reason

Standing on 15 against a dealer J avoids busting and is the correct basic-strategy play, since hitting risks a high bust probability with little gain.

Model's stated reason

With a hard 11 against the dealer's 5, doubling maximizes expected value since I'm highly likely to improve to 17-21 and the dealer has a weak upcard with a high bust probability.

Model's stated reason

Hard 11 against dealer Ace is a strong doubling spot; the dealer's Ace is weak without a ten-value hole card, and doubling maximizes expected value on a high-probability winning hand.

Model's stated reason

Standing on 20 against an Ace is the correct basic strategy play; hitting risks busting with little gain, and doubling is not advisable with a stiff total.

Model's stated reason

Hard 13 vs dealer 8 is a basic-strategy hit; standing risks busting less but loses more often against a mid-card upcard.

Model's stated reason

Hard 17 is a strong standing hand; hitting risks busting with no realistic chance to improve to a winning total against an 8 upcard.

Model's stated reason

Standing on 17 against a dealer 7 is the correct basic strategy play, as hitting risks busting with little gain. Doubling is not advisable with a hard 17.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: 0 chips over 20 rounds

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