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Blackjack table

Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

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Action timeline

Model's stated reason

Hard 15 vs dealer 2 is a standing hand per basic strategy; dealer's weak upcard favors standing rather than risking a bust.

Model's stated reason

20 is a strong total; standing is optimal against a dealer king.

Model's stated reason

Hard 17 against dealer's 6 is a clear stand; dealer must hit stiff hands and busts often.

Model's stated reason

Hard 11 versus dealer 6 is a strong doubling situation, maximizing value with a favorable dealer weak card.

Model's stated reason

Soft 15 vs dealer 3 is a hit, not a double per basic strategy (doubling soft 15 only applies vs dealer 4-6).

Model's stated reason

Hard 12 vs dealer 3: standing is correct per basic strategy since dealer 3 only busts about 37% of the time, but 12 vs 2-3 is a stand (dealer's low upcards still bust often enough, and hitting risks a bust with many high cards left in a 12 total).

Model's stated reason

20 is a strong total against dealer's 8; standing is clearly optimal.

Model's stated reason

13 vs dealer 8 requires hitting per basic strategy since dealer 8 is a strong upcard.

Model's stated reason

19 is a strong total against dealer's 8; standing is optimal basic strategy.

Model's stated reason

Total of 7 is too low to double or stand; must hit against dealer's Jack upcard.

Model's stated reason

Hard 11 with three cards can't double (double not offered), so hitting is correct to try to improve against dealer's 10 upcard.

Model's stated reason

Hard 13 vs dealer 10 is a standard hit per basic strategy since standing loses too often against a strong dealer upcard.

Model's stated reason

20 is a strong total; standing is optimal against dealer's Jack upcard.

Model's stated reason

13 vs dealer 2 - basic strategy says stand since dealer 2 is a weak upcard prone to busting.

Model's stated reason

Hard 14 vs dealer Jack is a losing hand either way; basic strategy says hit since standing loses too often against a strong upcard.

Model's stated reason

Hard 16 vs dealer 10 is a standard basic-strategy hit despite the bust risk, since standing loses more often statistically.

Model's stated reason

Hard 10 vs dealer Qc is a classic double opportunity with strong expected value from a ten-card finishing the hand.

Model's stated reason

Hard 9 vs dealer 3 is a classic double-down spot since the dealer is weak and I improve my equity by adding a card and doubling the bet.

Model's stated reason

Soft 13 vs dealer Ace is too weak to stand or double; basic strategy says hit.

Model's stated reason

Hard 13 vs dealer Ace with no surrender option requires hitting per basic strategy.

Model's stated reason

15 vs dealer 10 is a standard hit per basic strategy; standing loses too often and doubling risks too much on a stiff hand.

Model's stated reason

Total of 20 is a strong hand; standing against dealer's Jack upcard is correct basic strategy.

Model's stated reason

12 vs dealer 8 is a standard hit; dealer's strong upcard means I need to improve rather than stand on a weak 12.

Model's stated reason

Soft 17 vs dealer Ace is a hit in basic strategy since no surrender is available and standing leaves too much dealer edge.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +120 chips over 20 rounds

One table is a sample. Leaderboards include sample sizes and intervals.