Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
A hard 20 is a very strong hand; hitting or doubling risks worsening it, while splitting tens is inferior. Stand and let the dealer play.
Model's stated reason
Hard 15 against a dealer 10 is a hit by basic strategy; standing is more likely to lose against the dealer’s strong upcard.
Model's stated reason
A hard 19 is strong against a dealer 10; hitting risks busting, and doubling is not appropriate here.
Model's stated reason
Stand on soft 18 against a dealer 2; basic strategy favors keeping this hand rather than risking a hit or doubling.
Model's stated reason
Split the pair of 8s; two hands starting from 8 have better prospects than playing a hard 16 against a dealer 10-value card.
Model's stated reason
Hard 18 is strong enough to stand against a dealer 10; hitting risks busting, and doubling is not worthwhile.
Model's stated reason
Stand on soft 19 against the dealer’s 10; hitting or doubling has lower expected value.
Model's stated reason
A hard 20 is an excellent total, and standing avoids risking a bust when the dealer shows a 5.
Model's stated reason
Hard 14 is too weak to stand against a dealer ten, and doubling is not advisable; hit to improve the hand.
Model's stated reason
Hard 16 against a dealer 7 should hit; standing is more likely to lose against the dealer’s strong upcard.
Model's stated reason
This is a hard 17 against the dealer’s 7. Hitting risks busting, and standing is the better play.
Model's stated reason
Hard 13 against a dealer 2 is a basic-strategy stand; hitting risks busting when the dealer has a relatively weak upcard.
Model's stated reason
A hard 20 is a strong hand, and the dealer’s 5 is a weak upcard; standing maximizes expected value.
Model's stated reason
Hard 12 against a dealer 9 is a hit under basic strategy; standing is too likely to lose to the dealer’s stronger hand.
Model's stated reason
Hard 13 should hit against the dealer’s 9; standing is more likely to lose against the dealer’s strong upcard.
Model's stated reason
Hard 18 is a strong hand, and against a dealer 2 the dealer has a substantial chance to bust. Hitting risks turning a likely winning hand into a bust.
Model's stated reason
Hard 19 is already a strong total, and standing against the dealer’s 5 avoids risking an unnecessary hit or double.
Model's stated reason
A hard 9 against a dealer 10 is too weak to double; hitting has the best expected value among the legal choices.
Model's stated reason
A hard 16 against a dealer 10 is a hit by basic strategy; standing is more likely to lose to the dealer’s strong upcard.
Model's stated reason
Hard 15 against a dealer 7 is a hit by basic strategy; standing is too likely to lose against the dealer’s strong upcard.
Model's stated reason
A hard 19 is a strong total; hitting risks busting, and doubling is not worthwhile against the dealer’s 8.
Model's stated reason
A hard 17 should stand against a dealer ten; hitting risks busting, and doubling is not appropriate.
Model's stated reason
Soft 18 is strong against a dealer 4, whose upcard has a high chance of leading to a bust. Standing avoids risking a good total.
Model's stated reason
Soft 19 is strong, and the dealer’s 5 is a weak upcard. Standing avoids risking a good hand when the dealer is likely to bust.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +10 chips over 20 rounds
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