Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Basic strategy: split 7s against a dealer 10 upcard is standard for multi-deck H17? No—vs 10 the book says hit 7,7 actually... wait, standard chart says hit 14 vs 10, but 7,7 specifically splits vs 2-7; vs 10 it's a hit.
Model's stated reason
11 vs dealer 10 is a standard double; doubling maximizes expected value on a strong drawing hand.
Model's stated reason
Hard 17 against a dealer 10 is a standard stand in basic strategy; hitting risks busting for minimal gain, and doubling 17 would be far too aggressive.
Model's stated reason
Basic strategy: hard 16 vs dealer 8 is a hit; standing loses more often than drawing.
Model's stated reason
Hard 20 stands against a dealer 8 — near-certain winner; hitting risks a bust for no upside.
Model's stated reason
Hard 17 is a made hand; standing is correct against a dealer 4, which is a weak upcard where the dealer busts often. Hitting risks busting for no meaningful gain.
Model's stated reason
Hard 13 against a dealer 10 is a clear basic-strategy hit; standing loses to the dealer's likely 17-20, and doubling is far too risky here.
Model's stated reason
Hard 17 is a standing hand against any dealer upcard; hitting risks busting with no upside, and doubling 17 is far too risky against a weak 2.
Model's stated reason
Hard 13 vs dealer 9 is a basic strategy hit; standing loses too often.
Model's stated reason
Hard 19 against a dealer 9 is a strong standing hand; hitting risks busting for negligible gain.
Model's stated reason
Soft 17 (A-6) against a dealer 10 is a losing hand if stood; hitting cannot bust and gives a chance to improve to 18-21, so basic strategy says hit.
Model's stated reason
Soft 18 against a dealer 10 is a losing standing hand; basic strategy says hit to try to improve, since standing only wins if the dealer busts.
Model's stated reason
Hard 18 vs dealer 10: standing is correct since hitting risks busting (~69% of draws) while 18 already beats many dealer outcomes.
Model's stated reason
Hard 12 vs dealer 7 is a basic-strategy hit: standing only wins if the dealer busts (~26%), while drawing improves the hand often enough to be the better EV play.
Model's stated reason
Hard 16 against a dealer 7 is a basic-strategy hit; standing gives ~74% loss probability while drawing a small card improves the hand and only 16s need rescue.
Model's stated reason
Hard 20 is a near-certain winner; standing is clearly optimal against a dealer 7.
Model's stated reason
Hard 19 is a strong standing hand against any dealer upcard; doubling risks turning a near-certain winner into a loss, and hitting can only hurt. Stand.
Model's stated reason
Hard 13 against a dealer 9 is a clear basic-strategy hit; standing loses too often against a likely dealer 19, and doubling is far too risky with a stiff total.
Model's stated reason
Hard 6 vs dealer 7 is a clear hit per basic strategy; doubling is far too weak with a total of 6.
Model's stated reason
Hard 15 against a dealer 7 is a basic-strategy hit; standing loses more often since the dealer likely makes 17-20.
Model's stated reason
Hard 8 vs dealer 10 is a clear hit per basic strategy; doubling an 8 against a strong upcard is too risky.
Model's stated reason
Hard 13 against a dealer 10 is a basic-strategy hit; standing only wins if the dealer busts, and drawing improves the hand without high bust risk.
Model's stated reason
Hard 20 stands against any dealer upcard; hitting risks an almost certain bust.
Model's stated reason
Hard 10 against a dealer 6 is a textbook double: the dealer's stiff upcard gives high bust probability, and my 10 draws strongly, so maximizing the bet is the highest-EV play.
Model's stated reason
Hard 10 against a dealer 7 is a standard basic-strategy double: the dealer is vulnerable to busting and doubling maximizes expected value versus hitting.
Model's stated reason
Hard 20 is a near-winning hand; standing is optimal against a dealer Queen. Doubling or splitting tens would only risk a strong position.
Model's stated reason
Hard 7 vs dealer 5 is far too weak to stand; hitting cannot bust and improves the total. Doubling is reserved for stronger totals like 9-11.
Model's stated reason
Hard 17 is a standing hand in basic strategy; hitting risks busting with no upside since dealer 5 is a weak upcard.
Model's stated reason
Hard 15 against a dealer 4 is a standard stand: the dealer's bust risk is high and hitting risks busting with any card 7 or higher. Standing maximizes expected value here.
Model's stated reason
Basic strategy: a pair of 3s (hard 6) against a dealer 8 is a hit; splitting only pays against weak upcards 2-7, and 6 needs cards to improve.
Model's stated reason
Hard 16 vs dealer 8 is a losing total; standing loses against 8+22.9% push hope, hitting gives better expected value since dealer 8's final average is ~18.5.
Model's stated reason
I have a hard 17 (Ace counted as 1) against a dealer 8. Hitting would bust far more often than it helps, so standing is the correct basic strategy play.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -10 chips over 20 rounds
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