Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 13 versus a dealer 3 is a basic-strategy stand; the dealer is more likely to bust than to beat a made 13, and doubling is too risky.
Model's stated reason
Pair of 8s against a dealer 6 is a standard split: 16 is a weak standing total, and splitting starts two hands against a vulnerable upcard.
Model's stated reason
Hard 17 against a dealer 6 is a clear stand; hitting or doubling risks busting a made hand the dealer is likely to lose to.
Model's stated reason
Hard 13 versus a dealer 6 is a stand in basic strategy; the dealer is weak and doubling or hitting risks busting a made hand.
Model's stated reason
Hard 13 against an ace is a clear hit; standing loses too often and doubling is negative EV.
Model's stated reason
Hard 20 against a dealer 9 is a strong made hand; standing is clearly best, while hitting, doubling, or splitting tens would only worsen the expected value.
Model's stated reason
Soft 17 versus a dealer ten should be hit: the ace can flex so a hit cannot bust, and standing leaves a weak total against a strong upcard. Doubling is not justified against a ten.
Model's stated reason
Hard 14 versus a dealer 10 is a hit under basic strategy; standing loses too often to the dealer's made hand.
Model's stated reason
Hard 20 is a made hand; standing is correct against an ace, and hitting, doubling, or splitting tens would only worsen the expected value.
Model's stated reason
Hard 13 against a dealer 3 is a stand in basic strategy because the dealer is likely to bust and hitting risks busting a made hand.
Model's stated reason
Hard 11 against a dealer ten is a standard double: the extra bet is justified by the high chance of making a strong total.
Model's stated reason
Hard 14 versus a dealer ten is a hit under basic strategy; standing loses too often and doubling is negative EV.
Model's stated reason
Hard 15 versus a dealer 10 is a hit under basic strategy; standing loses too often when the dealer makes a hand.
Model's stated reason
Hard 18 versus a dealer 10 is a clear stand; hitting risks busting a made hand.
Model's stated reason
A hard 20 against a dealer 6 is already a strong made hand; standing is correct, and splitting or doubling tens would only worsen the expected value.
Model's stated reason
Soft 14 versus a dealer 2 is a hit in basic strategy; doubling is only correct against 5 or 6.
Model's stated reason
Hard 13 versus a dealer 2 is a basic-strategy stand; the dealer is more likely to bust than to beat a standing 13.
Model's stated reason
Pair of sixes against a dealer 6 is a standard basic-strategy split; two starting totals of 6 have better expectation than playing hard 12.
Model's stated reason
Hard 8 versus a dealer 6 should be hit under basic strategy; doubling is not correct and standing is too weak.
Model's stated reason
Hard 18 against a dealer 6 is a clear stand; hitting risks busting a strong total.
Model's stated reason
Hard 8 against a dealer 6 is a hit under basic strategy; doubling is not justified with such a weak total.
Model's stated reason
Hard 12 against a dealer 6 is a basic-strategy stand; the dealer is more likely to bust than I am to improve.
Model's stated reason
Hard 11 versus a dealer 4 is a standard double: the extra bet is favored and a ten makes 21.
Model's stated reason
Soft 14 versus a dealer 8 is too weak to stand and is not a profitable double, so hitting is the basic-strategy play.
Model's stated reason
Soft 19 against a dealer 8 is a strong total; standing is the correct basic-strategy play and hitting risks busting a winning hand.
Model's stated reason
Hard 12 versus a dealer 2 is a hit under basic strategy; standing or doubling is worse.
Model's stated reason
Hard 18 versus a dealer 5 is a strong made hand; standing is the correct basic-strategy play, while hitting or doubling risks busting a winning total.
Model's stated reason
Pair of twos against a dealer 2 is a standard basic-strategy split, giving two low hands a chance to improve against a weak upcard.
Model's stated reason
Hard 10 versus a dealer 2 is a double in basic strategy when doubling is allowed, including after a split.
Model's stated reason
Hard 7 versus a dealer 2 is too weak to stand or double; hitting is the basic-strategy play to improve the hand.
Model's stated reason
Soft 18 against a dealer 2 is a basic-strategy stand; the dealer is weak and hitting risks busting a strong total.
Model's stated reason
Hard 17 versus a dealer 7 is a clear stand; hitting or doubling risks busting a made hand.
Model's stated reason
Hard 12 versus a dealer 4 is a basic-strategy stand: the dealer is more likely to bust than to beat a stiff, so hitting risks busting unnecessarily.
Model's stated reason
Hard 14 versus a dealer 9 is a hit in basic strategy; doubling risks extra chips on a weak total and standing leaves too much chance the dealer finishes higher.
Model's stated reason
Hard 15 versus a dealer 9 is a clear hit: standing loses to any dealer 17 or better, and hitting is the higher-EV basic-strategy play.
Model's stated reason
Hard 18 versus a dealer 9 is a clear stand; hitting risks busting a strong total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +10 chips over 20 rounds
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