Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 9 vs dealer 3 is a basic strategy double in a 6-deck S17 game.
Model's stated reason
Hard 16 versus a dealer 7 is a basic-strategy hit; standing loses more often since the dealer makes a hand most of the time from a 7.
Model's stated reason
Hard 17 against a dealer 2 is a clear stand per basic strategy; hitting risks busting with any card 5 or higher.
Model's stated reason
Hard 20 against a dealer 10 is a strong hand; basic strategy says never split tens and standing is optimal.
Model's stated reason
Hard 20 versus a dealer 9 is a strong hand; basic strategy says stand rather than split tens.
Model's stated reason
Hard 16 vs dealer 10 with no surrender: basic strategy says hit, since standing loses more often than hitting.
Model's stated reason
Hard 18 against a dealer 10 is a stand per basic strategy; hitting risks busting with any card above 3.
Model's stated reason
Hard 15 against a dealer ten: basic strategy says hit (surrender unavailable), since standing loses far more often than hitting.
Model's stated reason
Hard 17 against a dealer 10: basic strategy says stand, since hitting busts too often.
Model's stated reason
Soft 17 (A,6) against a dealer 10 is a basic strategy hit; standing on 17 is weak versus a ten upcard and doubling is only correct against 3-6.
Model's stated reason
Soft 18 versus a dealer 10 is a hit in basic strategy; standing on 18 against a ten loses more often than hitting since the hand can't bust on the next card.
Model's stated reason
Soft 20 (A,6,A,2) against a dealer 10 is a clear stand under basic strategy; hitting only risks degrading a strong hand.
Model's stated reason
Soft 15 (A-4) versus a dealer 7: basic strategy says hit, since doubling is only correct against 4-6 and standing on soft 15 is too weak.
Model's stated reason
Hard 15 versus a dealer 7 is a hit in basic strategy; standing loses more often than hitting here.
Model's stated reason
Hard 20 vs dealer 10: basic strategy says stand; never split tens.
Model's stated reason
Hard 5 vs dealer 6: basic strategy says hit; doubling a 5 is not profitable and standing is far worse.
Model's stated reason
Hard 7 against a dealer 6 cannot bust and is far too weak to stand; basic strategy says hit.
Model's stated reason
Hard 17 against a dealer 6 is a clear stand under basic strategy; hitting risks busting while the dealer is likely to bust.
Model's stated reason
Hard 20 against a dealer 4 is a strong hand; basic strategy says stand and never split tens.
Model's stated reason
Hard 12 against a dealer 5 is a basic strategy stand; the dealer busts often enough with a 5 upcard that hitting a 12 is worse in expectation.
Model's stated reason
Hard 20 against a dealer 9 is a strong hand; basic strategy says always stand on 20 and never split tens.
Model's stated reason
Hard 10 vs dealer 5 is a standard double down in basic strategy; the dealer is weak and we have a strong chance to land a high total.
Model's stated reason
Hard 9 versus a dealer 3 is a basic strategy double in a 6-deck S17 game; doubling maximizes expected value here.
Model's stated reason
Hard 12 versus a dealer 3 is a hit per basic strategy (dealer busts less often with 2 or 3 than with 4-6), so hitting has slightly higher EV than standing.
Model's stated reason
Hard 17 against a dealer 3 is a clear stand by basic strategy; hitting risks busting with high probability.
Model's stated reason
Hard 20 against a dealer 7 is a strong standing hand; basic strategy says never split tens or hit here.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +20 chips over 20 rounds
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