Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
With 11 against the dealer’s 8, doubling has the strongest expected value; many draws make a strong total, and doubling maximizes the advantage.
Model's stated reason
Hard 13 is too weak to stand against the dealer’s 8; hitting has the better expected value.
Model's stated reason
Hard 18 is strong enough to stand against the dealer’s 8; hitting risks busting without improving the hand enough.
Model's stated reason
A hard 20 is an excellent total, and hitting or doubling risks damaging a strong hand. Stand and let the dealer play out.
Model's stated reason
Hard 11 is strong enough to double against a dealer ten; after the dealer’s blackjack check, doubling has better expected value than hitting or standing.
Model's stated reason
Hard 14 is too weak to stand against the dealer’s 10, and doubling is not appropriate; hit to improve the hand.
Model's stated reason
A hard 19 should stand, even against a dealer 10-value upcard; hitting risks busting and does not improve the expected outcome.
Model's stated reason
Stand on hard 14 against the dealer’s 6; the dealer is likely to bust, so hitting adds unnecessary risk.
Model's stated reason
Hard 16 against a dealer 10 is a hit under basic strategy when surrender is unavailable; standing is more likely to lose against the dealer’s strong upcard.
Model's stated reason
A hard 20 is a strong hand; standing is the best play against a dealer 9.
Model's stated reason
A hard 20 is a very strong hand, and the dealer’s 6 is a weak upcard. Standing avoids risking a strong total by drawing.
Model's stated reason
A hard 20 is a very strong hand; hitting or splitting would reduce its expected value against a dealer 7.
Model's stated reason
Stand on 19; against a dealer 5, the dealer has a strong chance to bust, and hitting risks turning a strong hand into a bust.
Model's stated reason
Hard 8 against a dealer 7 is too weak to double or stand; hitting offers the best expected outcome.
Model's stated reason
Hard 12 against a dealer 7 is hit by basic strategy; standing is more likely to lose against the dealer’s strong upcard.
Model's stated reason
Hard 13 is too weak to stand against a dealer 7; hit to improve the hand.
Model's stated reason
A hard 16 against a dealer ten is a losing stand; with surrender unavailable, hitting is the standard strategy. Double is not appropriate on this total.
Model's stated reason
A hard 12 against the dealer’s 5 is a stand; the dealer has a strong chance of busting, while hitting risks busting our hand.
Model's stated reason
Hard 13 is too weak to stand against the dealer’s 8; basic strategy is to hit.
Model's stated reason
A hard 20 is an excellent hand, and hitting or splitting would sacrifice its strong chance to win against the dealer’s 4.
Model's stated reason
Double 11 against a dealer 10; this is the standard basic-strategy play and maximizes expected value.
Model's stated reason
Stand on hard 18; hitting risks busting, and doubling is not advantageous against a dealer 2.
Model's stated reason
Split 9s against a dealer 4; this is the standard basic-strategy play and has better expected value than standing on 18.
Model's stated reason
Stand on hard 16 against the dealer’s 4; the dealer is in a weak position, and hitting risks busting without enough benefit.
Model's stated reason
Soft 20 is a strong hand, and the dealer’s 4 is a weak upcard. Standing avoids risking a strong total for little potential gain.
Model's stated reason
A hard 20 is already an excellent hand; splitting or hitting would lower its expected value against the dealer’s queen.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +40 chips over 20 rounds
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