Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
With a pair of sevens against a dealer ten, hitting has better expected value than splitting or standing.
Model's stated reason
A hard 18 is best played by standing against a dealer ten-value upcard; hitting risks busting.
Model's stated reason
With a hard 16 against a dealer 7, hitting is better than standing; doubling is too risky.
Model's stated reason
With soft 18 against a dealer 4, doubling is the strongest play when allowed.
Model's stated reason
Hard 13 against a dealer 10 is a hit under basic strategy; standing is more likely to lose.
Model's stated reason
Stand on a hard 17 against a dealer 2; hitting risks busting, and doubling is unfavorable.
Model's stated reason
Hard 13 against a dealer 9 is a hit under standard basic strategy; standing is too likely to lose.
Model's stated reason
A hard 19 is strong against a dealer 9; hitting risks busting with little chance of improving the outcome.
Model's stated reason
With soft 17 against a dealer 10-value upcard, hitting is the best play.
Model's stated reason
Hitting soft 18 against a dealer 10 is better than standing, since the ace can count as 1 if needed.
Model's stated reason
Hard 18 is a strong total against a dealer 10-value upcard; hitting risks busting far more than it helps.
Model's stated reason
Hard 12 against a dealer 7 is a hit under basic strategy; standing is unlikely to win, and doubling is too risky.
Model's stated reason
Hard 16 against a dealer 7 is more likely to lose by standing than by taking a card, so hitting is the better play.
Model's stated reason
A hard 20 is very strong; hitting risks busting for almost no upside.
Model's stated reason
Hard 19 is a strong hand against a dealer 9; hitting or doubling risks busting unnecessarily.
Model's stated reason
Hard 13 against a dealer 9 is a hit under basic strategy; standing is too likely to lose.
Model's stated reason
Hard 6 against a dealer 7 is too weak to stand or double; hitting gives the best chance to improve.
Model's stated reason
Hard 15 is unlikely to beat a dealer 7 by standing, so hitting is the better play.
Model's stated reason
Hard 8 against a dealer 10 is too weak to stand or double; hitting is the best play.
Model's stated reason
Hard 13 against a dealer ten-value upcard is a hit under basic strategy.
Model's stated reason
A hard 20 is a strong hand; hitting against a dealer 10 would almost always bust.
Model's stated reason
A hard 10 against a dealer 6 is a strong doubling opportunity.
Model's stated reason
A hard 10 against a dealer 7 is a favorable doubling opportunity.
Model's stated reason
A hard 20 is very strong against a dealer 10-value upcard; hitting, doubling, or splitting would reduce its expected value.
Model's stated reason
Hard 7 is too low to stand, and doubling is not favorable against a dealer 5.
Model's stated reason
Hard 17 is a strong standing hand against the dealer's 5; hitting risks busting.
Model's stated reason
With a hard 15 against the dealer’s 4, standing gives the dealer a chance to bust without risking a hit.
Model's stated reason
A pair of 3s should be hit against a dealer 8; splitting is unfavorable against this strong upcard.
Model's stated reason
With a hard 16 against a dealer 8, hitting has a better expected return than standing.
Model's stated reason
Standing on hard 17 against a dealer 8 is better than risking a bust by hitting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -30 chips over 20 rounds
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