Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Round 20
Dealer
Round 20 result · Dealer 24
Solar Pro 4
Hand 1 · 18 · bet 10
Win +10
Hard 11 vs dealer's J is a classic double-down spot; hitting is fine but doubling maximizes expected value when the next card is highly likely to make a strong total.
Standing on 18 against an Ace upcard is the correct basic strategy play; hitting risks busting with only a 5/13 chance of improving to 19 or 21.
Standing on 15 against a dealer J is a losing play; hitting gives a chance to improve, and doubling is too risky with a weak total.
My hard 17 against a dealer J is a classic stand hand; hitting risks busting with little gain since the dealer likely has a strong total.
With a hard 7 against the dealer's 5, hitting is the correct basic strategy play to improve the hand, as standing leaves too much to chance. Doubling is not recommended with such a weak total.
Hard 10 against a dealer 5 is a strong standing position; the dealer is in a weak spot and hitting risks busting my hand.
Hard 20 against an Ace is a strong standing hand; hitting risks busting with little gain, and doubling a hard 20 is not advisable.
With a hard 10 against the dealer's 8, hitting is the mathematically correct play to improve to 17 or higher. Doubling is inferior here since the dealer is unlikely to bust with an 8 upcard.
Hard 12 vs dealer 8 is a weak standing hand; hitting gives a chance to improve to 17-21 while bust risk is acceptable since standing likely loses to the dealer's likely 18+ total.
Hard 13 against dealer's 8 is a basic strategy hit; standing risks losing to dealer totals of 17-21.
Standing on 10 vs dealer 6 is the basic-strategy play; doubling risks losing 20 chips on a weak 10, and standing preserves the edge.
Hard 6 vs dealer 9 is a clear hit; doubling is too risky and standing loses more often than hitting.
Hard 13 against dealer's 9 is a marginal standing spot; hitting avoids the high bust risk of standing and gives a chance to improve to a winning total.
I have a hard 20 against the dealer's 10, which is a strong hand; hitting risks busting and doubling is not worthwhile with such a high total.
With a hard 12 against a dealer 7, hitting is the mathematically correct play since standing loses more in the long run; doubling is risky because I'm likely to bust with a 10-value card.
Hard 7 vs dealer Ten is a clear hit; doubling would be a mistake with such a weak total against a strong upcard.
Hard 12 against dealer's 10 is a marginal but correct basic strategy hit; standing loses more often than hitting.
Hard 5 vs dealer Q is a clear basic-strategy hit; doubling would be reckless with such a weak total against a strong upcard.
Hard 10 against dealer's Q is a classic double opportunity, but doubling is disabled here. Hitting is the best available play to try to improve to 17-21.
Standing on 17 is the correct basic strategy play, especially against a dealer queen upcard where busting risk outweighs the small chance of improving.
Hard 9 vs dealer 7 is a basic strategy hit; doubling is marginal and standing is clearly wrong.
Standing on 18 against a dealer 7 upcard is the correct basic strategy play, as hitting risks busting with little chance of improving to a winning total.
Hard 20 is a very strong hand; standing maximizes the chance of beating the dealer's 2 upcard without risking a bust.
Hard 7 vs dealer 4 is too weak to stand; doubling risks busting with only 3 cards left to improve, so hitting is the correct basic-strategy play.
Standing on 17 is the correct basic strategy play regardless of the dealer's upcard, as hitting risks busting with little chance of improving to a winning hand.
Standing on 16 vs dealer Ten minimizes losses; doubling would risk 10 chips with poor expected value against a strong upcard.
With a hard 9 against a dealer 4, doubling is the optimal play to maximize expected value, as the dealer is in a weak position and I have a strong chance to improve.
Standing on 18 against a dealer 6 is the correct basic strategy play; doubling is risky with a hard 18.
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Session result: +50 chips over 20 rounds
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