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Blackjack table

Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC

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Action timeline

Model's stated reason

Hard 7 against a dealer 2 is best played as a hit. Basic strategy says doubling only starts at hard 9, and standing on 7 is too weak.

Model's stated reason

Hard 17 against a dealer 2 is a standard stand, since hitting risks busting with a high chance and gains little.

Model's stated reason

Hard 12 against a dealer ten is a basic strategy hit. Standing loses too often to the dealer's likely 17 or better, and doubling is not favorable.

Model's stated reason

Hard 13 (7+5+A counted as 1) against a dealer ten is a weak hand, and basic strategy says to hit hard 13 against a 10 because standing loses more often than hitting.

Model's stated reason

Pairs of 5s are played as a hard 10, but doubling against a dealer Ace is not recommended in basic strategy (dealer peeked, no blackjack; S17 6-deck: hit 10 vs A). Hitting is the better play than doubling here.

Model's stated reason

Hard 14 against a dealer Ace (strong upcard, dealer peeked and has no blackjack) is best played by hitting, since standing wins too rarely.

Model's stated reason

Hard 16 against a dealer 3 is a basic strategy stand, since the dealer has a high chance of busting and doubling 16 is not advisable.

Model's stated reason

Hard 20 against a dealer King is a strong made hand; standing is the basic strategy play, and splitting tens or doubling has lower expected value.

Model's stated reason

Hard 20 against a dealer 5 is a very strong hand. Splitting tens is worse than standing in basic strategy, so I stand.

Model's stated reason

Hard 18 against a dealer ten is a standard stand; hitting risks busting too often and doubling has negative expectation.

Model's stated reason

Hard 15 against a dealer 7 is a hit under basic strategy, since the dealer likely has 17 and standing on 15 loses more often than hitting. Doubling is not recommended on hard 15.

Model's stated reason

Hard 20 against a dealer 7 is a very strong hand, so standing is clearly correct. Hitting would almost certainly bust or make the hand worse.

Model's stated reason

Hard 5 against a dealer 9 is too weak to double under basic strategy, so hitting is the standard play.

Model's stated reason

Hard 12 against a dealer 9 is a basic strategy hit, since standing loses more often than the bust risk costs.

Model's stated reason

Hard 16 against a dealer 7 is best played by hitting under basic strategy. Standing loses more often in expectation, and doubling on 16 is not advisable.

Model's stated reason

Hard 19 against a dealer 3 is a clear stand; hitting risks busting and doubling has negative expected value.

Model's stated reason

A hard 20 against a dealer ten is a very strong hand; standing has the best expected value, and splitting tens is worse in basic strategy.

Model's stated reason

Hard 16 against a dealer 5 is a standard stand, since the dealer busts often with a weak upcard and hitting risks busting too much.

Model's stated reason

Hard 19 against a dealer 2 is a clear stand under basic strategy; hitting or doubling would add far more bust risk than expected gain.

Model's stated reason

Soft 19 against a dealer 9 is a stand in basic strategy; doubling only becomes correct against a 6 or lower, so standing is best here.

Model's stated reason

Hard 14 against a dealer ten is a basic-strategy hit. Standing loses more often than hitting, and doubling is not favorable here.

Model's stated reason

Hard 19 against a dealer ten is a clear stand; hitting would almost always make the hand worse.

Model's stated reason

Hard 19 against a dealer 4 is a clear stand; hitting or doubling would risk a strong made hand for no gain.

Model's stated reason

Hard 13 against a dealer 9 is a hit by basic strategy, since standing on 13 against a strong upcard loses more often. Doubling a 13 is not favorable.

Model's stated reason

Hard 19 against a dealer 3 is a strong made hand; basic strategy says stand, since hitting or doubling would risk busting or ruining a good total.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -60 chips over 20 rounds

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