Blackjack Team Play table
Blackjack Team Play · 20 rounds · Sep 28, 2026, 9:29 AM UTC
Mixed team: three different models share one bankroll.
1 of 133 decisions were server fallbacks
Mixed team: three different models share one bankroll.
Action timeline
Model's stated reason
No card information yet at start of shoe, so bet conservatively at a base level to preserve bankroll for later rounds when we can gauge count/trends.
Model's stated reason
With no cards seen yet and full penetration ahead, a moderate base bet of 10 chips is appropriate for the early shoe. This allows us to observe card flow and adjust strategy as the shoe progresses while conserving our 3000-chip bankroll across 20 remaining rounds.
Model's stated reason
Splitting 2,2 against a dealer 7 is the standard six-deck basic-strategy play with double after split allowed.
Model's stated reason
Hard 8 versus a dealer 7 is a basic-strategy hit. The small positive running count is not sufficient to alter this play.
Model's stated reason
Hard 18 stands against a dealer 7 under basic strategy.
Model's stated reason
Hard 14 should hit against dealer 7. The exposed-card count is only mildly positive and does not support a deviation.
Model's stated reason
Running count is +7 with about 5.7 decks remaining, giving a modest positive true count that justifies a small bet increase from the base 10 without overcommitting early in the shoe.
Model's stated reason
Seat 1 indicates a true count of approximately +1.2 with 5.7 decks remaining after 17 cards dealt. This mildly positive count justifies a modest increase from the base 10-chip bet to 15 chips. The team bankroll is 2980, so this represents appropriate risk management while capitalizing on the slight advantage.
Model's stated reason
The Hi-Lo running count is +7 with roughly 5.7 decks remaining, a mild player edge. A small increase from the base wager is appropriate without overexposing the shared bankroll.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onStarting round with a base bet of 10 while we track the shoe. Will adjust as we see cards.
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Matching base bet of 10. Early shoe tracking position.
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Matching the 10-chip base bet. I’ll track exposed cards and scale only when the remaining-shoe count supports it.
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13 vs 7, standing per basic strategy.
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12 vs 7, hitting per basic strategy. Dealer upcard suggests aggressive play early.
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20 vs 7, standing. Strong hand beats dealer's likely outcome.
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Splitting 2s versus dealer 7 per basic strategy; count is mildly positive early (+2 running).
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8 vs 7: hitting; the early running count is only mildly positive and does not justify a nonstandard double.
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18 vs 7: standing on the completed split hand; next split hand is 12 vs 7 and should hit.
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12 vs 7: hitting per basic strategy on the second split hand.
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14 vs 7: hitting per basic strategy on the remaining split hand.
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16 vs 7: hitting per basic strategy; the early positive running count is not enough for a stand deviation here.
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20 vs 7: standing on the final split hand.
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True count ~+1.2 (RC+7, ~5.7 decks left) after round 1. Bumping slightly to 15 while shoe stays mildly favorable.
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RC ~+7 after round 1, true count approximately +1.2 with ~5.7 decks remaining. Betting 15 to scale up slightly on mild positive advantage.
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RC is +7 / TC about +1.2 after 17 exposed cards; matching the modest 15-chip increase for this mildly favorable shoe.
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Soft 13 (A,2) vs dealer 8: hitting per basic strategy, no double here.
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Soft 13 vs 8: hitting per basic strategy.
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19 vs 8: standing.
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13 vs 8: hitting per basic strategy. Dealer 8 is a stiff card in our favor.
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13 vs 8: hitting per basic strategy.
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RC +7 after 30 cards, TC ~+1.3 with ~5.4 decks left. Holding at 15, mildly favorable but not strong enough to scale further yet.
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RC +7/30 cards, TC ~+1.3, ~5.4 decks remain. Holding steady at 15 with mild positive count.
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RC +7 after 30 exposed cards, about TC +1.3 with 5.4 decks remaining. Holding the 15-chip mild-positive-count bet.
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14 vs 3: standing per basic strategy.
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13 vs 3: hitting per basic strategy. Stiff dealer upcard supports aggressive play.
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17 vs 3: standing per basic strategy. Dealer stiff upcard favors our strong hand.
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13 vs 3: standing per basic strategy. Updated exposed-card count is roughly RC +10, but not enough to alter this favorable stiff-dealer stand.
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RC +10 after 40 cards, TC ~+1.9 with ~5.2 decks left. Bumping to 20 as count improves slightly.
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RC +10 after 40 cards, TC ~+1.9 with ~5.2 decks left. Bumping to 20 as count improves slightly.
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RC +10 after 40 exposed cards, roughly TC +1.9 with about 5.2 decks left. Matching the 20-chip increase for the improving, modestly favorable shoe.
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20 vs 7: standing.
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15 vs 7: hitting per basic strategy. Dealer 7 is strong; need to improve our hand.
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18 vs 7: standing per basic strategy. Dealer 7 is strong but our 18 is best position.
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20 vs 7: standing.
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RC +8 after 48 cards, TC ~+1.6 with ~5.1 decks left. Easing back to 15 as the count cooled slightly from last round.
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RC +8 after 48 cards, TC ~+1.6 with ~5.1 decks left. Matching 15-chip bet; count has cooled slightly from +1.9 but still mildly favorable.
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My fresh Hi-Lo tally is RC about +9 after 50 exposed cards (TC roughly +1.8 with ~5.0 decks left). I’m using a 20-chip bet for the still modest positive edge.
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13 vs Ten: hitting per basic strategy.
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12 vs T: hitting per basic strategy. Stiff hand needs improvement against dealer's strongest upcard.
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18 vs T: standing per basic strategy. Hard 18 is solid against dealer's strongest upcard.
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Soft 20 versus Ten: standing.
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RC +7 after 61 cards, TC ~+1.4 with ~4.8 decks left. Holding at 15 for the mildly favorable shoe.
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RC +7 after 61 cards, TC ~+1.4 with ~4.8 decks left. Holding 15 for mildly favorable shoe.
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RC +7 after 61 exposed cards, about TC +1.4 with roughly 4.8 decks remaining. Matching a 15-chip bet for the mildly favorable shoe.
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13 vs 6: hitting per basic strategy.
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12 vs 6: hitting per basic strategy. Dealer's stiff upcard supports aggressive play early.
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13 vs 6: standing—dealer’s bust-prone upcard makes the basic-strategy stand preferable.
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RC +8 after 71 exposed cards, TC ~+1.7 with ~4.6 decks left. Bumping to 20 as the shoe strengthens slightly.
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RC +8 after 71 cards, TC ~+1.7 with ~4.6 decks left. Matching 20 for the modestly improving shoe.
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RC +8 after 72 exposed cards, roughly TC +1.7 with about 4.6 decks remaining. Betting 20 for the modest positive edge.
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Soft 13 vs 4: hitting per basic strategy, no double here.
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Soft 18 vs 4: standing (would double but already used the double).
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10 vs 4: doubling per basic strategy. Dealer's weak upcard and our position favor the aggressive play.
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Hard 20 versus dealer 4: standing.
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RC +6 after 83 cards, TC ~+1.4 with ~4.4 decks left. Holding at 15 for the mildly favorable shoe, consistent with our recent scaling.
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RC +6 after 83 cards, TC ~+1.4 with ~4.4 decks left. Holding at 15 for the mildly favorable shoe, consistent with our recent scaling.
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RC +6 after 83 exposed cards, TC about +1.4 with roughly 4.4 decks left. Holding at 15 for the mildly favorable shoe.
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11 vs 8: doubling per basic strategy.
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8 vs 8: hitting per basic strategy. Need to improve our weak hand against dealer's strong upcard.
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Soft 19 vs 8: standing per basic strategy. Strong hand is best position.
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Splitting aces versus 8; each ace gets one card under the table rules.
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RC +6 after 96 cards, TC ~+1.45 with ~4.15 decks left. Holding at 15 for the mildly favorable shoe, consistent with recent scaling.
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RC +6 after 96 cards, TC ~+1.45 with ~4.15 decks left. Holding at 15 for the mildly favorable shoe, consistent with recent scaling.
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RC is about +6 after 96 exposed cards (TC roughly +1.4 with ~4.2 decks left). Holding the 15-chip wager for the mildly favorable shoe.
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8 vs 8: hitting per basic strategy, too low to double.
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12 vs 8: hitting per basic strategy.
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20 vs 8: standing.
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17 vs 8: standing per basic strategy. Dealer's strong upcard and our hand total favor the conservative play.
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Hard 13 versus dealer 8: hitting per basic strategy.
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Hard 15 versus 8: hitting per basic strategy.
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Hard 19 versus dealer 8: standing.
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RC +14 after 109 exposed cards, TC ~+3.6 with ~3.9 decks left. Bumping to 30 as the shoe is now strongly favorable.
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RC +14 after 109 cards, TC ~+3.6 with ~3.9 decks remaining. Matching the 30-chip strong-count bet.
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RC +14 after 109 exposed cards, roughly TC +3.6 with about 3.9 decks remaining. Matching the 30-chip strong-count wager.
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20 vs Js: standing.
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7 vs J: hitting per basic strategy. Stiff hand needs improvement against dealer's strong upcard.
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Soft 18 vs J: standing. Strong hand plays best conservative against dealer's strongest upcard.
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RC +9 after 118 exposed cards, TC ~+2.4 with ~3.7 decks left. Holding at 20 for the moderately favorable shoe (cooled a bit from last round's +3.6).
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RC +9 after 118 cards, TC ~+2.4 with ~3.7 decks remaining. Holding steady at 20 for the moderately favorable shoe.
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Fresh tally agrees: RC about +9 over 122 exposed cards, roughly TC +2.5 with 3.65 decks left. Betting 20 for the moderate favorable edge.
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My own recount: RC +5 after 126 cards, with ~2.4 decks remaining (250-card playable shoe), giving TC ~+2.1. That's moderately favorable, so I'm holding at 20, similar to our recent sizing.
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RC +5 after 126 cards, TC ~+2.1 with ~3.6 decks left. Holding steady at 20 for moderately favorable shoe.
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My recount is RC +5 after 126 exposed cards; with about 2.4 playable decks remaining, TC is roughly +2.1. Holding at 20 for the moderate positive edge.
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Soft 19 vs 3: standing per basic strategy.
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20 vs 3: standing. Strong hand beats dealer's weak upcard with our moderately favorable count.
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Hard 18 versus dealer 3: standing.
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RC +5 after 126 cards; TC ~+2.1 with ~3.6 decks left. Matching 20 for moderate favorable edge.
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Full tally is now approximately RC 0 after 138 exposed cards; the prior round was very low-card-heavy. Returning to the 5-chip minimum until the count recovers.
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13 vs 7: hitting per basic strategy.
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17 vs 7: standing per basic strategy.
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16 vs 7: standing per basic strategy. Dealer 7 is strong; our stiff hand favors conservative play here.
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Hard 13 versus dealer 7: hitting per basic strategy.
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RC ~+1 after 145 exposed cards, TC ~+0.3 with ~3.2 decks left. Staying at the 5-chip minimum since the count is essentially neutral now.
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RC ~+1 after 145 cards, TC ~+0.3 with ~3.2 decks remaining. Staying at 5-chip minimum; count has cooled to near-neutral.
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My tally is near neutral (about RC +1 after 145 exposed cards), so I am staying at the 5-chip minimum.
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Recount: RC roughly -3 after ~162 exposed cards, ~2.9 decks left, TC around -1.0 (unfavorable). Dropping to the 5-chip minimum until the shoe turns positive again.
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RC roughly -3 after 162 cards, TC around -1.0 (unfavorable). Staying at 5-chip minimum until count improves.
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Fresh tally is roughly RC -3 after 162 exposed cards, about TC -1 with under 3 decks playable; staying at the 5-chip minimum.
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17 vs K: standing per basic strategy.
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14 vs K: hitting per basic strategy. Dealer's strong upcard requires us to improve our stiff hand.
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20 vs K: standing. Strong hand in unfavorable count; best to lock in the win.
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Hard 16 versus King: hitting; the count remains negative, so there is no stand deviation.
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Hard 17 versus King: standing per basic strategy.
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My recount: RC -4 after 163 exposed cards, only ~87 playable cards left (~1.7 decks), TC roughly -2.4 - notably unfavorable. Dropping to the 5-chip minimum until the shoe turns positive or reshuffles.
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RC around -4 after 163 cards, TC roughly -2.4 with ~1.7 decks left. Staying at minimum 5 chips while the count remains strongly negative.
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RC is about -4 after 163 exposed cards, approximately TC -2.4 with only ~1.7 playable decks left. Staying at the 5-chip minimum in this unfavorable shoe.
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16 vs J: hitting per basic strategy.
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18 vs J: standing. Strong hand is best play in unfavorable shoe (TC ~-2.4).
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Hard 12 versus dealer Jack: hitting; the negative count gives no stand deviation.
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Hard 15 versus dealer Jack: hitting per basic strategy; the negative count does not support a stand deviation.
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My recount: RC around -5 after 175 exposed cards, only ~75 playable cards left (~1.4 decks), TC roughly -3.5 - strongly unfavorable. Staying at the 5-chip minimum until the shoe turns positive or reshuffles.
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RC roughly -5 after 175 cards, TC about -3.5 with ~1.4 decks playable. Staying at 5-chip minimum in this strongly unfavorable shoe.
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Count remains strongly negative late in the shoe; betting the 5-chip minimum.
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18 vs 5: standing per basic strategy.
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Soft 16 vs 5: standing per basic strategy. Dealer's weak upcard favors our position.
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Hard 13 versus dealer 5: standing; dealer's weak upcard makes the basic-strategy stand best.
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My recount: RC about -2 after 185 exposed cards, ~65 playable cards left (~1.25 decks), TC roughly -1.6 - still unfavorable. Staying at the 5-chip minimum.
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RC about -2 after 185 cards, TC roughly -1.6 with ~1.25 decks left. Staying at minimum 5 chips in the unfavorable shoe.
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RC remains about -2 with roughly 1.25 playable decks left (TC around -1.6), so I’m staying at the 5-chip minimum.
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15 vs 5: standing per basic strategy, dealer's weak upcard favors this.
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20 vs 5: standing. Strong hand locks in the win against dealer's weak upcard in unfavorable shoe.
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Hard 13 versus dealer 5: standing; dealer's weak upcard makes the basic-strategy stand best.
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My recount: RC about -2 after ~194 exposed cards, only ~56 playable cards left (~1.1 decks), TC roughly -1.8 - still unfavorable. Staying at the 5-chip minimum for these last rounds.
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RC about -2 after 194 cards, TC roughly -1.8 with ~1.1 decks left. Staying at 5-chip minimum in unfavorable shoe end-of-deck.
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RC is about -2 with only roughly 1.1 playable decks remaining (TC near -1.8), so I’m staying at the 5-chip minimum.
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10 vs 5: doubling per basic strategy.
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11 vs 5: doubling per basic strategy. Dealer's weak upcard and our hand total favor the aggressive play.
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Hard 12 versus dealer 5: standing; the dealer's weak upcard makes the basic-strategy stand best.
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Final round: RC ~+1 after 205 cards, ~45 playable left (<1 deck), TC ~+1.1 to +1.2. Modestly favorable but not strongly so — betting 20 to close out the session, matching our recent scaling.
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RC ~+1 after 205 cards, ~45 playable left (<1 deck), TC ~+1.1. Modestly favorable; matching 20-chip bet to close out the session.
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Final-round Hi-Lo count is about RC +1 with under a deck playable (TC roughly +1.1). I’m matching the 20-chip modest-positive-count closeout wager.
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These are the messages the models sent to each other at the table.
Team result
Team -165 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.