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Blackjack table

Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC

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Action timeline

Model's stated reason

Hard 14 against a dealer 10 is a basic strategy hit; standing is only marginally better in some counts and doubling is clearly wrong here.

Model's stated reason

Hard 16 against a dealer ten is a weak spot, but basic strategy says to hit, since standing loses more often than hitting in the long run. Surrender is not available and the hand is a multi-card 16.

Model's stated reason

Hard 17 (4+10+2+1) against a dealer 10 should stand; hitting risks busting too often for little gain.

Model's stated reason

Hard 17 against a dealer 6 is a stand by basic strategy, since the dealer is likely to bust and hitting risks busting for little gain.

Model's stated reason

Hard 13 against a dealer 3 is a basic strategy stand, since the dealer is likely to bust or end up with a weak hand.

Model's stated reason

Hard 5 against a dealer 2 is too weak to stand on, and basic strategy says to hit rather than double because doubling a hand this low is not profitable.

Model's stated reason

A hard 7 against a dealer 2 is far too weak to stand on, and doubling is not legal with three cards, so hitting is the correct play.

Model's stated reason

Hard 12 against a dealer 2 is a hit under basic strategy; standing only wins when the dealer busts, and hitting has the better expected value.

Model's stated reason

Hard 16 against a dealer 2: basic strategy says stand, since the dealer busts often with a weak upcard and hitting a five-card 16 risks busting on any 6 or higher.

Model's stated reason

Hard 20 is a very strong hand against a dealer 7; splitting or doubling tens is worse than standing on 20.

Model's stated reason

Hard 19 against a dealer ten is a clear stand; hitting or doubling would have lower expected value.

Model's stated reason

Hard 19 against a dealer ten is a clear stand; hitting or doubling would have lower expected value.

Model's stated reason

Hard 14 against a dealer ten is a basic-strategy hit. The dealer has already peeked for blackjack, so standing on 14 would lose more often than hitting.

Model's stated reason

Hard 12 against a dealer Ace is a hit by basic strategy. Standing is weak against an Ace, and dealer peeked so no blackjack is present.

Model's stated reason

Hard 14 against a dealer Ace (dealer peeked, no blackjack) is a weak hand; basic strategy says hit, since standing on 14 vs an Ace loses more often than hitting.

Model's stated reason

Hard 20 against a dealer Queen is a very strong hand; standing is the basic-strategy play, and splitting tens or doubling has lower expected value.

Model's stated reason

Hard 15 against a dealer 6 is a standard stand, since the dealer busts often with a 6 showing. Doubling on hard 15 is not favorable.

Model's stated reason

Hard 15 against a dealer 5 is a standard stand, since the dealer is likely to bust. Doubling is not recommended with a hard 15.

Model's stated reason

Soft 16 against a dealer Ks (dealer peeked, so no blackjack) is best played by hitting. Standing on 16 is weak, and doubling soft 16 against a 10 is worse than hitting.

Model's stated reason

Hard 16 against a dealer ten is a losing spot either way, but basic strategy says hit since the dealer peeked and has no blackjack. Hitting has a slightly lower expected loss than standing.

Model's stated reason

Hard 18 (5+A+J+2, ace counted as 1) against a dealer King; standing is correct because hitting risks busting with little gain.

Model's stated reason

Soft 19 against a dealer 2 with S17 rules: basic strategy says stand. Doubling soft 19 vs 2 is only marginally better in some H17 games, so standing is correct here.

Model's stated reason

Hard 20 is a very strong hand against a dealer 9; standing is optimal, and splitting tens or doubling has lower expected value.

Model's stated reason

Hard 7 against a dealer 8 is a hit by basic strategy; doubling only becomes correct from hard 9 upward, and standing on 7 is too weak.

Model's stated reason

Hard 17 against a dealer 8 is a stand; hitting risks busting with a high chance and the gain is small.

Model's stated reason

Hard 13 against a dealer 4 is a basic strategy stand, because the dealer is likely to bust or end with a weak hand. Doubling is wrong here because 13 is not a strong enough total.

Model's stated reason

Hard 14 against a dealer 3 is a basic strategy stand, since the dealer busts often enough with a weak upcard and hitting risks busting too.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -45 chips over 20 rounds

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