Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 14 against a dealer King is a losing stand, and surrender isn't allowed, so hitting is the basic-strategy play.
Model's stated reason
Hard 16 against a dealer 6 is a basic-strategy stand, since the dealer is likely to bust. Doubling or hitting risks more chips than the position is worth.
Model's stated reason
A hard 18 against a dealer 8 is a strong standing hand, and hitting or doubling risks busting into a weak total. Standing is the basic-strategy play here.
Model's stated reason
A hard 9 against a dealer Ace is a weak double, and standing on 9 loses to most dealer outcomes, so hitting is the better play.
Model's stated reason
Hard 19 is a strong total that beats most dealer outcomes, and the dealer shows an ace, so taking another card risks busting for little gain.
Model's stated reason
Hard 12 against a dealer 2 with the dealer standing on soft 17 is a basic-strategy hit, since standing on 12 against a weak upcard loses more often than taking one card. Doubling is not favorable with 12 here.
Model's stated reason
Hard 9 against a dealer King is a weak double spot, so basic strategy calls for hitting to improve the hand.
Model's stated reason
Hard 19 against a dealer king is a strong stand, since any hit risks busting on the 6-card-heavy shoe with little upside. Standing keeps the bet at expected value near break-even or better.
Model's stated reason
Hard 14 against a dealer 7 is a losing stand, and doubling is only worthwhile with 10 or 11, so basic strategy says hit.
Model's stated reason
Hard 8 against a dealer 4 is a clear hit; doubling 8 is a poor expectation here, and a hit gives room to improve without busting on one card.
Model's stated reason
Hard 13 against a dealer 4 is a basic-strategy stand, since the dealer is weak and busting is likely. Hitting risks busting on most of the high cards left in the shoe.
Model's stated reason
Hard 9 against a dealer 6 is a strong doubling spot in basic strategy, and the dealer's weak upcard makes a single extra card with doubled stake the highest-EV play.
Model's stated reason
Hard 20 is a strong standing total, and the dealer's upcard of ten gives a weak chance of beating it by hitting. Standing keeps the lead and avoids busting.
Model's stated reason
Hard 17 against a dealer 3 is a stand, since the dealer shows a weak upcard and doubling with 17 here does not earn enough extra expected value to justify the added risk.
Model's stated reason
Soft 14 against a dealer 6 is a strong double spot under basic strategy, since the dealer's weak upcard gives this hand a good chance to win extra chips.
Model's stated reason
A hard 17 against a dealer King is a stand under basic strategy, since the dealer busts often enough and a hit risks busting on most cards. Doubling is not worth the extra risk here.
Model's stated reason
Hard 17 against a dealer 6 is a stand under basic strategy, since the dealer is likely to bust. Doubling is not worth the extra risk on a hard 17.
Model's stated reason
Hard 11 is the strongest doubling hand, and the dealer's King upcard leaves them weak, so doubling for one more card maximizes expected value.
Model's stated reason
Hard 19 against a dealer 3 is a clear stand; doubling or hitting risks busting against a weak dealer upcard that often busts.
Model's stated reason
Hard 13 against a dealer 8 is a hit under basic strategy, since standing on 13 loses to most dealer totals and a single card can't bust a hand this low.
Model's stated reason
Hard 14 against a dealer Jack is a losing stand, and doubling is not favorable here, so hitting is the basic-strategy play.
Model's stated reason
A hard 18 against a dealer 10 is a stand, since the dealer's likely 20 beats a hit that busts often. Standing keeps the 10-chip bet.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +25 chips over 20 rounds
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