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Blackjack table

Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC

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Action timeline

Model's stated reason

A hard 8 against a dealer 2 is too weak to stand, and doubling is only reasonable on 9 to 11, so hitting gives the best expected value.

Model's stated reason

Hard 18 against a dealer 2 is a stand, since the dealer's weak upcard gives a good chance of busting and hitting would risk a bust on most draws.

Model's stated reason

A hard 8 against a dealer 8 is a weak total, but doubling is only worth it on 9-11 and splitting 4s is poor here, so hitting is the best option.

Model's stated reason

Hard 18 against a dealer 8 is a strong standing total, since the dealer's likely final hand is weak and hitting risks busting on a 10-value card.

Model's stated reason

A hard 5 can't bust on one card, and against a dealer 10 it is a standard hit rather than a double.

Model's stated reason

Hard 13 against a dealer 10 is a losing stand, so basic strategy calls for a hit; the bust risk is smaller than the expected loss from standing.

Model's stated reason

Hard 16 against a dealer 10-card is a losing hand to stand on, and busting costs no more than standing in expectation here, so hitting is the basic-strategy play. Doubling is not favorable with 16.

Model's stated reason

Hard 20 is a strong total and busting on a hit is far more likely than improving, so standing against the dealer's Jack is correct.

Model's stated reason

Hard 14 against a dealer 9 is a losing stand, and doubling is only worth it on hard 11 or so, so hitting gives the best expected value.

Model's stated reason

Hard 17 against a dealer 9 is a stand in basic strategy, since busting on a hit is likely and the dealer's 9 is a reasonably strong upcard to face.

Model's stated reason

Hard 12 against a dealer 3 is a hit under basic strategy, since the dealer's bust chance is still too low to justify standing. Doubling is not favorable with 12.

Model's stated reason

Hard 20 is a strong total that beats most dealer outcomes, and the dealer's 3 upcard is weak, so standing is clearly correct.

Model's stated reason

Soft 19 is already a strong total against the dealer's 10, and doubling here gains little while adding risk. Standing keeps the bet at a favorable expectation.

Model's stated reason

Hard 13 against a dealer queen is a losing stand, and basic strategy hits here since the dealer has a strong 10-value upcard. Doubling is only worthwhile on 9 to 11.

Model's stated reason

A hard 17 is a stand against a dealer queen, since the dealer's likely total of 10 is strong and hitting risks busting on most of the remaining cards.

Model's stated reason

Hard 16 against a dealer 7 is a losing stand, and doubling is not favorable here, so hitting is the basic-strategy play.

Model's stated reason

Standing on 15 against a dealer Ace loses most of the time, and doubling is weak with a hard 15. Hitting is the best available option since surrender is not allowed.

Model's stated reason

A hard 8 against a dealer Ace is a weak total that can't stand, and doubling on 8 isn't worth the extra risk, so hitting gives the best expected value.

Model's stated reason

Hard 15 against a dealer Ace is a losing stand, and surrender is not available, so hitting is the better play under basic strategy.

Model's stated reason

Hard 10 against a dealer 4 is a strong doubling spot since the dealer is likely to bust, and doubling takes advantage of that edge with one more card.

Model's stated reason

Soft 14 against a dealer 4 is a strong double spot, since the dealer's weak upcard gives good odds to win an extra card and a doubled bet.

Model's stated reason

Hard 15 against a dealer 9 is a losing stand, and the dealer's likely strong total makes hitting the better option. Doubling is not worth the extra risk at this total.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -130 chips over 20 rounds

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