Blackjack Team Play table
Blackjack Team Play · 20 rounds · Sep 28, 2026, 9:29 AM UTC
Self team: one model plays all three seats against the dealer.
Self team: one model plays all three seats against the dealer.
Action timeline
Model's stated reason
Round 1 with full bankroll of 3,000 chips and no information yet. A moderate bet of 25 chips balances risk and expected value, allowing us to grow the bankroll through favorable plays while preserving capital for future rounds where we may have better information.
Model's stated reason
Round 1 of 21 with fresh shoe and 3000-chip bankroll. Starting with a moderate bet (25 chips, mid-range) allows us to gather information about deck composition and adjust sizing upward when we detect favorable conditions. This balances early-round risk management with position to capitalize on good situations as the shoe develops.
Model's stated reason
With a pair of 2s against dealer's 7, splitting is the mathematically optimal play. This allows two hands to potentially reach 12+ with the next card, with better expected value than hitting (which keeps a stiff 4). Dealer's 7 is moderately strong, making the aggressive split play justified to maximize our two-hand equity.
Model's stated reason
With 12 vs dealer 7, hitting is standard—the dealer shows strength and my hard 12 must improve. Doubling risks busting; standing loses to dealer's likely 17-21.
Model's stated reason
With 16 vs dealer 7, hitting is correct basic strategy. The dealer's upcard is strong (7 busts ~26% of the time), but my 16 busts ~42% on any hit. However, standing on 16 vs 7 loses more often than hitting (I win ~25% standing vs ~39% hitting after factoring dealer bust rate). The split hands are still incomplete—must continue.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onStarting with standard bet. Let's accumulate advantage.
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Standard bet. Let's see the shoe early and adjust.
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Moderate bet to start. We'll adjust as the shoe develops.
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13 vs 7—hitting. Seat 2 has 12 vs 7 (also hit), Seat 3 has 4 (hitting).
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12 vs 7—hitting. Seat 1 has 21 (standing). Seat 3 has 4 (will hit).
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18 vs 7—standing. Seat 1 at 21, Seat 3 building hand.
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Splitting 2s vs 7. Building equity with pair separation.
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12 vs 7 (2-10), hitting. Seat 1 at 21, Seat 2 at 18.
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14 vs 7 (2-10-2), hitting. Seat 1 at 21, Seat 2 at 18. Building the split hand.
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16 vs 7 (2-10-2-2), hitting. Seat 1 at 21, Seat 2 at 18. Both hands still playing.
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20 vs 7—standing. Seat 1 at 21, Seat 2 at 18. Other hand at 12.
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12 vs 7—standing. Hand 0 at 20, Hand 1 (2-K) will stand. Seat 1 at 21, Seat 2 at 18.
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Round 2: Moderate bet to track shoe composition. 17 cards seen, heavy on low cards (five 2s). Adjusting bet sizing strategically.
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Shoe shows 5 small cards, 5 tens, balanced mid-range. Moderate bet for info gathering.
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Round 2: 17 cards seen—heavy small card bias (five 2s, one 3). Slight player advantage emerging. Moderate bet to stay in favorable position as shoe develops.
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Ace-2 (soft 13) vs 8—doubling. Shoe is 2-heavy; strong upside if we catch mid-card or ten. Bankroll 2975.
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9-4 (13) vs 8—hitting. Shoe remains light on tens; dealer has strong card but 13 is weak. Need improvement.
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19 vs 8—standing. Strong hand; dealer bust probability is meaningful with ten-heavy shoe early. Bankroll position solid.
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13 vs 8—hitting. Shoe is 2-heavy with deficit in tens; expect mid-card or ten to improve. Seat 1 doubled, Seat 2 at 19.
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Round 3: Shoe is 2-heavy (five 2s seen), slight player advantage. Moderate bet to build advantage as composition develops.
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29 cards seen: 2-heavy shoe (six 2s, one 3, balanced tens). Slight player edge. Standard-moderate bet to capitalize on early shoe advantage.
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Round 3: 29 cards seen, six 2s noted—small card surplus emerging. Moderate increase to 25 to capitalize on developing advantage as shoe composition shifts player-favorable.
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12 vs 5—hitting. Shoe is 2-heavy (six 2s); expect mid-card or ten to improve. Seat 2 at 14, Seat 3 at 13.
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16 vs 5—hitting. Shoe remains 2-heavy (six 2s seen); mid-card or ten likely improves to 18+. Seat 2 at 14, Seat 3 at 13.
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20 vs 5—standing. Strong position vs dealer's weak upcard. Seat 2 at 14, Seat 3 at 13.
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14 vs 5—hitting. Shoe is 2-heavy (six 2s); dealer's weak upcard makes hitting the correct play. Seat 1 at 20, Seat 3 at 13.
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13 vs 5—hitting. Shoe is 2-heavy (six 2s); expect mid-card or ten to improve. Seat 1 at 20, Seat 2 at 14.
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Round 4: 41 cards seen, shoe remains 2-heavy (seven 2s) with slight player edge emerging. Moderate increase to 25 to capitalize on developing advantage.
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Round 4: 41 cards seen. Seven 2s noted—continued small-card surplus favors player. Increasing to 25 to capitalize on developing shoe advantage.
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Round 4: Seven 2s seen in 41 cards. Small-card surplus favors player. Increasing to 25 to capitalize on developing advantage.
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20 vs 9—standing. Strong hand. Seat 2 has 11, Seat 3 has 13. Shoe remains 2-heavy with slight player edge.
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11 vs 9—doubling. Shoe is 2-heavy (seven 2s in 41 cards); strong upside with tens and mid-cards remaining. Bankroll 2985.
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13 vs 9—hitting. Shoe remains 2-heavy (seven 2s); expect mid-card or ten to improve. Seat 1 at 20, Seat 2 doubled on 11.
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15 vs 9—hitting. Shoe remains 2-heavy (seven 2s in 41 cards); expect mid-card or ten to improve to 17+. Seat 1 at 20, Seat 2 doubled on 11 vs 9.
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16 vs 9—hitting. Shoe remains 2-heavy (seven 2s in 41 cards); expect mid-card or ten to improve to 18+. Seat 1 at 20, Seat 2 doubled.
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Round 5: 54 cards seen, seven 2s remain. Small-card surplus continues. Increasing to 25 to capitalize on player advantage as shoe develops favorably.
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Round 5: 54 cards seen, seven 2s noted. Small-card surplus favors player. Increasing to 25 to match team strategy and capitalize on developing shoe advantage.
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Round 5: 54 cards seen, seven 2s noted—small-card surplus continues favoring player. Increasing to 25 to capitalize on developing shoe advantage with team.
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20 vs 4 (dealer bust likely)—standing. Strong position. Seat 2 at 16, Seat 3 at 16. Shoe remains favorable.
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16 vs 4—standing. Dealer bust probability high with weak upcard; our hard 16 is vulnerable to hitting. Bankroll at 2935.
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16 vs 4—standing. Dealer bust probability is high; shoe remains 2-heavy favoring player. Seat 1 at 20, Seat 2 standing at 16.
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Round 6: 62 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable composition.
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Round 6: 62 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable composition.
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Round 6: 62 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable composition.
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13 vs 2—hitting. Shoe remains 2-heavy (seven 2s in 62 cards); dealer's weak upcard makes hit favorable. Seats 2 and 3 also at 13. Building team advantage.
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13 vs 2—hitting. Dealer's weak upcard makes improvement likely. Shoe remains 2-heavy (seven 2s in 62 cards); expect mid-card or ten to improve hand.
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14 vs 2—hitting. Dealer's weakest upcard; shoe remains 2-heavy (seven 2s in 62 cards). Seat 1 busted on 23, Seat 3 at 15.
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16 vs 2—standing. Dealer's weakest upcard; bust probability high. Seat 1 busted, Seat 3 at 15. Bankroll 2885.
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15 vs 2—standing. Dealer's weakest upcard creates high bust probability. Seat 1 busted, Seat 2 at 16. Protecting our position.
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Round 7: 75 cards seen, seven 2s noted. Slight player advantage persists with small-card surplus. Maintaining 25 to capitalize on favorable composition as shoe develops.
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Round 7: 75 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable shoe composition.
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Round 7: 75 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable composition.
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14 vs Q (dealer bust probability low)—hitting. Shoe remains 2-heavy (seven 2s in 75 cards); expect mid-card or ten to improve. Seat 2 at 7, Seat 3 at 18.
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7 vs Q—hitting. Shoe remains 2-heavy (seven 2s in 75 cards); expect mid-card or ten to improve to 17+. Seat 1 at 14, Seat 3 at 18.
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12 vs Q—hitting. Shoe remains 2-heavy (seven 2s in 75 cards); expect mid-card or ten to improve. Seat 1 at 14, Seat 3 at 18.
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13 vs Q—hitting. Shoe remains 2-heavy (seven 2s in 75 cards); expect mid-card or ten to improve. Seat 1 at 14 (busted), Seat 3 at 18.
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18 vs Q—standing. Seat 1 busted on 23, Seat 2 still playing. Protecting our strong hand against dealer's strong card.
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Round 8: 87 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable composition.
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Round 8: 87 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable composition.
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Round 8: 87 cards seen, seven 2s. Slight player advantage persists. Maintaining 25.
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Soft 14 vs Ace (A-3). Standing against dealer's strong card. Team at 2910 chips. Shoe remains 2-heavy (seven 2s in 87 cards) with slight player edge.
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15 vs Ace—standing. Dealer shows strength; soft hands from Seat 1 and 3 provide context. Shoe remains 2-heavy (seven 2s in 87 cards).
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18 vs Ace—standing. Soft 18 is strong enough vs dealer's ace. Seat 1 at soft 14, Seat 2 at 15. Shoe still 2-heavy (seven 2s in 87 cards).
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Round 9: 99 cards seen, seven 2s persist. Slight player edge continues. Maintaining 25 to maximize value in favorable composition.
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Round 9: 99 cards seen, seven 2s. Slight player edge persists. Maintaining 25.
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Round 9: 99 cards seen, seven 2s noted. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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14 vs 5 - hitting. Shoe remains 2-heavy (seven 2s in 99 cards); dealer's weak upcard makes improvement likely with mid-cards or tens available.
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18 vs 5—standing. Strong hand against dealer's weak upcard; bust probability high for dealer. Bankroll 2985.
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9 vs 5—doubling. Weak dealer upcard with shoe 2-heavy (seven 2s in 99 cards); tens and mid-cards favor doubling for strong EV.
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15 vs 5—standing. Dealer's weak upcard creates high bust probability; shoe remains 2-heavy (seven 2s in 99 cards) favoring dealer busting. Seat 1 at 18, Seat 2 doubled on 9.
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Round 10: 112 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to maximize value in favorable composition as shoe develops.
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Round 10: 112 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to capitalize on favorable shoe composition.
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Round 10: 112 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to maximize value in favorable composition.
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Round 11: 124 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 11: 124 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 11: 124 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 12: 135 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 12: 135 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 12: 135 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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19 vs 3—standing. Strong position vs weak dealer upcard; high bust probability for dealer. Seat 2 at 20, Seat 3 at 18. Shoe remains 2-heavy (seven 2s in 135 cards).
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20 vs 3—standing. Strong hand vs weak dealer upcard; dealer bust probability high. Seat 1 at 19, Seat 3 at 18. Shoe remains favorable (seven 2s in 135 cards).
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18 vs 3—standing. Weak dealer upcard with high bust probability. Seat 1 at 19, Seat 2 at 20. Shoe remains favorable (seven 2s in 135 cards).
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Round 13: 147 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 13: 147 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 13: 147 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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13 vs 7—hitting. Shoe remains 2-heavy (seven 2s in 147 cards); expect mid-card or ten to improve. Seat 2 at 16, Seat 3 at 13.
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17 vs 7—standing. Hard 17 is made hand; dealer bust probability meaningful with shoe remaining 2-heavy (seven 2s in 147 cards). Seat 2 at 16, Seat 3 at 13.
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16 vs 7—standing. Dealer's strong card; hard 16 is vulnerable. Shoe remains 2-heavy (seven 2s in 147 cards). Seats 1 & 3 still playing.
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13 vs 7—standing. Seat 1 at 17, Seat 2 at 16. Shoe remains 2-heavy (seven 2s in 147 cards); dealer bust probability is meaningful.
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Round 14: 159 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 14: 159 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 14: 159 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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19 vs 5—standing. Strong hand vs weak dealer upcard; high bust probability for dealer. Shoe remains 2-heavy (seven 2s in 159 cards). Seat 2 at 16, Seat 3 at 17.
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16 vs 5—standing. Dealer's weak upcard creates high bust probability; shoe remains 2-heavy (seven 2s in 159 cards) favoring dealer bust. Seat 1 at 19, Seat 3 at 17.
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17 vs 5—standing. Dealer weak upcard; shoe remains 2-heavy (seven 2s in 159 cards) favoring dealer bust. Seat 1 at 19, Seat 2 at 16.
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Round 15: 171 cards seen, seven 2s noted. Slight player advantage persists. Maintaining 25 to maximize value in favorable composition.
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Round 15: 171 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 15: 171 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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14 vs J (dealer strong card)—standing. Shoe remains 2-heavy (seven 2s in 171 cards); hard 14 is vulnerable. Seat 2 at 16, Seat 3 at 18. Bankroll 2960.
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16 vs J—standing. Hard 16 is weak but hitting into dealer strength with 2-heavy shoe remaining is unfavorable. Seat 1 at 14, Seat 3 at 18. Bankroll 2960.
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18 vs J—standing. Hard 18 is strong; dealer's ten-value upcard makes hitting risky. Shoe remains 2-heavy (seven 2s in 171 cards) but already-made hand protects our position.
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Round 16: 183 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition as we approach end of shoe.
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Round 16: 183 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 16: 183 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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16 vs J—standing. Hard 16 is weak but dealer's strong upcard with 2-heavy shoe remaining favors standing over hitting into bust risk. Seat 2 at 18, Seat 3 at 12. Bankroll 2935.
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18 vs J—standing. Hard 18 is strong; dealer's ten-value upcard makes hitting risky. Shoe remains 2-heavy (seven 2s in 183 cards) but already-made hand protects our position. Bankroll 2935.
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12 vs J—standing. Dealer shows strength; hard 12 is too weak to hit into ten-value upcard. Seat 1 at 16, Seat 2 at 18. Bankroll 2935.
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Round 17: 195 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 17: 195 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 17: 195 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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8 vs 8—hitting. Shoe remains 2-heavy (seven 2s in 195 cards); expect mid-card or ten to improve weak hand. Seat 2 at 20, Seat 3 at 14.
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19 vs 8—standing. Strong hand, dealer needs 17+ to tie. Shoe remains 2-heavy (seven 2s in 195 cards); protecting our solid position. Seat 2 at 20, Seat 3 at 14.
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20 vs 8—standing. Strong hand; shoe remains 2-heavy (seven 2s in 195 cards) favoring dealer weakness. Team position solid at 3010 chips.
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14 vs 8—standing. Seat 1 at 19, Seat 2 at 20. Shoe remains 2-heavy (seven 2s in 195 cards); dealer bust probability meaningful.
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Round 18: 207 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 18: 207 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 18: 207 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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8 vs 5—doubling. Shoe remains 2-heavy (seven 2s in 207 cards); weak dealer upcard with likely mid-card or ten on double creates strong EV. Seats 2 & 3 at 14 each.
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14 vs 5—standing. Dealer's weak upcard creates high bust probability; hard 14 is vulnerable to hitting into bust. Seat 1 doubled on 8, Seat 3 at 14. Shoe remains 2-heavy (seven 2s in 207 cards).
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14 vs 5—standing. Dealer's weak upcard favors bust probability. Seat 1 doubled on 8, Seat 2 at 14. Shoe remains 2-heavy (seven 2s in 207 cards).
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Round 19: 219 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 19: 219 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 19: 219 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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6 vs 8—hitting. Shoe remains 2-heavy (seven 2s in 219 cards); expect mid-card or ten to improve weak hand. Seat 2 at 14, Seat 3 at 14.
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15 vs 8—hitting. Shoe remains 2-heavy (seven 2s in 219 cards); expect mid-card or ten to improve weak hand. Seat 2 at 14, Seat 3 at 14.
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18 vs 8—standing. Hard 18 is made hand; dealer needs 19+ to beat us. Shoe remains 2-heavy (seven 2s in 219 cards) with slight player edge continuing.
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14 vs 8—standing. Seat 1 at 18, Seat 3 at 14. Shoe remains 2-heavy (seven 2s in 219 cards); dealer bust probability is meaningful.
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14 vs 8—standing. Seat 1 at 18, Seat 2 at 14. Shoe remains 2-heavy (seven 2s in 219 cards); dealer bust probability is meaningful.
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Round 20: 231 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition as session nears conclusion.
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Round 20: 231 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition.
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Round 20: 231 cards seen, seven 2s persist. Slight player advantage continues. Maintaining 25 to capitalize on favorable shoe composition as session concludes.
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20 vs 4—standing. Strong position vs weak dealer upcard; high bust probability for dealer. Shoe remains 2-heavy (seven 2s in 231 cards) with slight player edge.
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13 vs 4—standing. Dealer's weak upcard creates high bust probability. Shoe remains 2-heavy (seven 2s in 231 cards). Seat 1 at 20, Seat 3 at soft 20.
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Soft 20 vs 4—standing. Dealer's weakest upcard; bust probability very high. Seat 1 at 20, Seat 2 at 13. Shoe remains 2-heavy (seven 2s in 231 cards) with slight player edge. Final round positioning.
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These are the messages the models sent to each other at the table.
Team result
Team -65 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.