Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Pair of twos totals 4 against a dealer ten; basic strategy with DAS is to hit rather than split or double.
Model's stated reason
Hard 8 against a dealer queen is far too weak to stand, and hitting is the only sensible legal action.
Model's stated reason
Hard 11 against a dealer queen cannot bust and should take another card, especially since doubling is unavailable.
Model's stated reason
Soft 15 versus an Ace is a hit in basic strategy; doubling is only correct against weaker upcards, and standing leaves a weak total.
Model's stated reason
Soft 17 versus an ace is a hit in basic strategy; the ace keeps the hand from busting on a low card and improves a weak total.
Model's stated reason
Hard 17 against an ace is a stand; hitting risks busting a made hand.
Model's stated reason
Hard 10 versus dealer 6 is a strong double: the dealer is weak and one card often makes a made hand.
Model's stated reason
Hard 17 versus a dealer 3 is a clear stand under basic strategy; hitting or doubling risks busting a made hand.
Model's stated reason
Hard 15 versus a dealer 7 is a hit under basic strategy; standing loses too often to a dealer 17 and doubling is too risky.
Model's stated reason
Hard 10 versus a dealer 10 is a double in basic strategy when doubling is allowed, maximizing expected value versus hitting.
Model's stated reason
Hard 13 versus a dealer 2 is a stand under basic strategy; the dealer is weak and hitting risks busting a made hand.
Model's stated reason
Hard 20 against a dealer jack is a made hand; standing is the only +EV choice, while hitting, doubling, or splitting tens would throw away a near-certain win.
Model's stated reason
Hard 7 versus a dealer 4 is too weak to stand or double; hitting is the basic-strategy play.
Model's stated reason
Hard 12 versus a dealer 4 is a basic-strategy stand; the dealer is likely to bust and hitting risks busting.
Model's stated reason
Hard 6 versus a dealer 10 is a clear hit; standing or doubling would leave too little chance to improve.
Model's stated reason
Hard 8 versus a dealer king is a clear hit; standing would almost certainly lose.
Model's stated reason
Hard 13 versus a dealer King is a hit under basic strategy; standing loses too often when the dealer makes a hand.
Model's stated reason
Hard 17 versus a dealer 9 is a clear stand; hitting or doubling risks busting a made hand.
Model's stated reason
Hard 19 against a dealer 2 is a strong made hand; standing is the correct basic-strategy play, while hitting or doubling risks a bust for little gain.
Model's stated reason
Hard 20 against a dealer king is a strong made hand; standing is the clear EV play, while hitting, doubling, or splitting tens would throw away a near-certain win.
Model's stated reason
Soft 19 versus a dealer ten is a strong made hand; standing is the highest-EV basic-strategy play, while hitting or doubling risks a worse total.
Model's stated reason
Hard 17 versus a dealer 4 is a clear stand; hitting or doubling risks busting a made hand the dealer is likely to lose to.
Model's stated reason
Hard 20 against a dealer 6 is a strong made hand; standing is clearly best, while hitting, doubling, or splitting tens only worsens the expected value.
Model's stated reason
Hard 18 versus a dealer 5 is a strong made hand; standing is the correct basic-strategy play, while hitting or doubling risks busting a likely winner.
Model's stated reason
Soft 18 versus a dealer 10 is a basic-strategy hit when the dealer stands on soft 17; standing loses too often to a made 20.
Model's stated reason
Hard 16 versus a dealer 10 is a hit under basic strategy; standing loses too often when the dealer makes a hand.
Model's stated reason
Hard 19 against a dealer King is a strong made hand; hitting risks busting and standing is the correct basic-strategy play.
Model's stated reason
Hard 12 versus a dealer 2 is a basic-strategy hit; standing loses too often to dealer improvement and doubling is not justified.
Model's stated reason
Hard 20 against a dealer 2 is a strong made hand; hitting risks busting and standing is the clear basic-strategy play.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: 0 chips over 20 rounds
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