Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Against a dealer 10-value upcard, hitting a pair of 2s is better than splitting or doubling.
Model's stated reason
Hard 8 against a dealer ten-value upcard is too weak to stand, and hitting cannot bust.
Model's stated reason
With a hard 11 against a dealer 10-value card, hitting is clearly better than standing; doubling is not legal after four cards.
Model's stated reason
With soft 15 against a dealer ace, hitting is stronger than standing or doubling.
Model's stated reason
Soft 17 is too weak to stand against a dealer ace, and another card cannot bust this hand.
Model's stated reason
Standing on hard 17 is better than hitting against a dealer ace, since another card is likely to bust the hand.
Model's stated reason
A hard 10 is a strong doubling hand against the dealer’s 6, which has a high bust risk.
Model's stated reason
Hard 17 is a stand against a dealer 3; hitting risks busting, and doubling is unfavorable.
Model's stated reason
Hard 15 against a dealer 7 is more likely to improve by hitting than by standing.
Model's stated reason
With a hard 10 against a dealer 10, hitting is better than doubling or standing.
Model's stated reason
A hard 19 is strong against a dealer ten; hitting risks busting with little upside.
Model's stated reason
With a hard 13 against a dealer 2, standing is the basic-strategy play.
Model's stated reason
A hard 20 is a strong hand; hitting, doubling, or splitting tens against a dealer ten would reduce its expected value.
Model's stated reason
A hard 7 is too low to stand, and doubling against a dealer 4 is less favorable than hitting.
Model's stated reason
Standing on hard 12 against a dealer 4 is the stronger play because the dealer has a substantial chance of busting.
Model's stated reason
With a hard 6 against a dealer king, hitting is better than standing or doubling.
Model's stated reason
A hard 8 against a dealer 10 is too weak to stand on, and hitting is the only productive legal action.
Model's stated reason
With a hard 13 against a dealer 10, hitting is the stronger play.
Model's stated reason
Standing on hard 17 against a dealer 9 has a higher expected value than hitting or doubling.
Model's stated reason
A hard 19 is strong against a dealer 2; hitting or doubling risks turning a likely winner into a bust.
Model's stated reason
A hard 20 is strong against a dealer ten-value card; splitting or drawing would reduce its expected value.
Model's stated reason
Soft 19 is strong enough to stand against a dealer 10; hitting or doubling has lower expected value.
Model's stated reason
A hard 17 should stand against a dealer 4; hitting or doubling risks busting a strong hand.
Model's stated reason
Hard 20 is a very strong hand; standing against a dealer 6 maximizes its expected value.
Model's stated reason
Hard 18 is strong against a dealer 5, which has a high chance of busting. Hitting or doubling would add unnecessary risk.
Model's stated reason
With soft 18 against a dealer 10, hitting has a better expected return than standing or doubling.
Model's stated reason
With a hard 16 against a dealer 10, hitting has a better expected return than standing.
Model's stated reason
A hard 19 should stand against a dealer 10; hitting risks busting for little potential gain.
Model's stated reason
With a hard 12 against a dealer 2, hitting has a higher expected value than standing.
Model's stated reason
A hard 20 is a strong hand; hitting risks busting for almost no upside.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -10 chips over 20 rounds
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