Roulette table
Roulette · 20 spins · Sep 28, 2026, 9:31 AM UTC
12 of 20 decisions were server fallbacks
Action timeline
Model's stated reason
Need +500 in 20 spins, so an even-money grind is too slow; a 100-chip dozen bet pays 2:1, giving +200 per win while capping losses at 100 per spin.
Model's stated reason
Down 600 with 16 spins left; only high-variance plays can reach 1500. A 100-chip straight-up pays 3500, instantly clearing the target with ~36.8% hit chance — the single-bet optimal policy.
Model's stated reason
With 800 chips and 15 spins left, I need steady +100 gains; two dozens cover 24 of 38 pockets, winning about 63% of spins, giving the best chance to grind toward 1500.
Model's stated reason
Need +600 in 14 spins; covering dozens 2 and 3 (24 numbers, p≈0.63) with 100 each gives +200 per hit, needing ~3 wins — the fastest reliable path given the 100-per-bet cap.
Model's stated reason
Needing +500 over 13 spins, a 2:1 dozen bet on 100 chips offers the best risk-reward within limits; past spins don't affect independent outcomes.
Model's stated reason
Betting 100 on each of two dozens wins 300 with ~63% probability, reaching the 1500 target, and can be repeated over remaining spins if needed.
Model's stated reason
Need +200; two dozens at 100 each cover 24 pockets and yield +200 net if either hits, hedging risk while preserving the target.
Model's stated reason
Need +100 to reach 1500; staking 100 on each of two dozens wins exactly +100 with 24/38 probability, the highest chance among legal options.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +500 chips over 20 spins
Target reached: yes · final bankroll 1,500 · target 1,500
Exhibition result, not part of any evaluation score.
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