Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Split 2s against a dealer 10; two separate starting hands have better expected value than playing a hard 4.
Model's stated reason
A hard 6 against a dealer 10 is far too weak to stand, and doubling is unfavorable against this upcard. Hit to improve the hand.
Model's stated reason
A hard 16 against a dealer 10 should hit; standing has a worse expected value despite the bust risk.
Model's stated reason
Stand on hard 17 against a dealer 10-value upcard; hitting has a high bust risk and is not favorable.
Model's stated reason
Double 5 versus a dealer 10 under standard six-deck basic strategy; the chance to improve with one card makes the extra wager preferable to a simple hit.
Model's stated reason
Hard 6 is too weak to stand against a dealer 3; hitting is the basic-strategy play.
Model's stated reason
Hit 11 against a dealer 3; standing is far too weak and doubling is no longer legal.
Model's stated reason
Stand on hard 15 versus dealer 3; the dealer’s weak upcard makes waiting for a bust preferable to hitting.
Model's stated reason
Stand on hard 14 against a dealer 2; the dealer is relatively likely to bust while hitting risks busting immediately.
Model's stated reason
With 3,3 against a dealer 10-value upcard, splitting is unfavorable; hit the hard 6.
Model's stated reason
Hit soft 17 against a dealer 10-value upcard; standing is too weak and cannot improve often enough.
Model's stated reason
Hard 14 against a dealer 10 is a losing standing total, so hitting offers the better expected outcome.
Model's stated reason
Stand on hard 17 against a dealer 5; basic strategy does not call for drawing or doubling here.
Model's stated reason
Hard 15 versus dealer 4 should stand; the dealer’s weak upcard has a high bust chance.
Model's stated reason
Stand on hard 13 against dealer 2; the dealer's weak upcard makes waiting for a dealer bust preferable to risking a hit.
Model's stated reason
Stand on 20 against the dealer's 10; hitting or splitting tens would lower expected value.
Model's stated reason
Double 7 against a dealer 4: the dealer’s weak upcard makes maximizing value with one additional card preferable.
Model's stated reason
Hit: hard 6 is far too weak to stand against a dealer 10-value upcard, and doubling is not favorable.
Model's stated reason
Hit hard 8 against a dealer 10; standing has very poor value.
Model's stated reason
Hard 13 against a dealer 10-value upcard should hit, since standing loses too often to the dealer's likely made hand.
Model's stated reason
Hard 17 stands against a dealer 9 under basic strategy.
Model's stated reason
Stand on hard 19; it is a strong total and drawing risks busting.
Model's stated reason
Stand on 20 against a dealer 10; drawing risks busting a very strong total.
Model's stated reason
Stand on soft 19 against a dealer 10; hitting or doubling is not favorable under basic strategy.
Model's stated reason
Stand on hard 17 against a dealer 4; the dealer's weak upcard makes standing optimal.
Model's stated reason
Stand on hard 20; it is overwhelmingly strong against a dealer 6.
Model's stated reason
Stand on hard 18 against a dealer 5; the dealer is in a weak position and hitting risks busting.
Model's stated reason
Stand on soft 18 against a dealer 10; hitting has a marginally worse expectation under standard multi-deck basic strategy.
Model's stated reason
Double 10 against a dealer 3; this is a strong favorable doubling spot.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -40 chips over 20 rounds
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