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Blackjack table

Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC

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Action timeline

Model's stated reason

Split 2s against a dealer 10; two separate starting hands have better expected value than playing a hard 4.

Model's stated reason

A hard 6 against a dealer 10 is far too weak to stand, and doubling is unfavorable against this upcard. Hit to improve the hand.

Model's stated reason

A hard 16 against a dealer 10 should hit; standing has a worse expected value despite the bust risk.

Model's stated reason

Stand on hard 17 against a dealer 10-value upcard; hitting has a high bust risk and is not favorable.

Model's stated reason

Double 5 versus a dealer 10 under standard six-deck basic strategy; the chance to improve with one card makes the extra wager preferable to a simple hit.

Model's stated reason

Hard 6 is too weak to stand against a dealer 3; hitting is the basic-strategy play.

Model's stated reason

Hit 11 against a dealer 3; standing is far too weak and doubling is no longer legal.

Model's stated reason

Stand on hard 15 versus dealer 3; the dealer’s weak upcard makes waiting for a bust preferable to hitting.

Model's stated reason

Stand on hard 14 against a dealer 2; the dealer is relatively likely to bust while hitting risks busting immediately.

Model's stated reason

With 3,3 against a dealer 10-value upcard, splitting is unfavorable; hit the hard 6.

Model's stated reason

Hit soft 17 against a dealer 10-value upcard; standing is too weak and cannot improve often enough.

Model's stated reason

Hard 14 against a dealer 10 is a losing standing total, so hitting offers the better expected outcome.

Model's stated reason

Stand on hard 17 against a dealer 5; basic strategy does not call for drawing or doubling here.

Model's stated reason

Hard 15 versus dealer 4 should stand; the dealer’s weak upcard has a high bust chance.

Model's stated reason

Stand on hard 13 against dealer 2; the dealer's weak upcard makes waiting for a dealer bust preferable to risking a hit.

Model's stated reason

Stand on 20 against the dealer's 10; hitting or splitting tens would lower expected value.

Model's stated reason

Double 7 against a dealer 4: the dealer’s weak upcard makes maximizing value with one additional card preferable.

Model's stated reason

Hit: hard 6 is far too weak to stand against a dealer 10-value upcard, and doubling is not favorable.

Model's stated reason

Hit hard 8 against a dealer 10; standing has very poor value.

Model's stated reason

Hard 13 against a dealer 10-value upcard should hit, since standing loses too often to the dealer's likely made hand.

Model's stated reason

Hard 17 stands against a dealer 9 under basic strategy.

Model's stated reason

Stand on hard 19; it is a strong total and drawing risks busting.

Model's stated reason

Stand on 20 against a dealer 10; drawing risks busting a very strong total.

Model's stated reason

Stand on soft 19 against a dealer 10; hitting or doubling is not favorable under basic strategy.

Model's stated reason

Stand on hard 17 against a dealer 4; the dealer's weak upcard makes standing optimal.

Model's stated reason

Stand on hard 20; it is overwhelmingly strong against a dealer 6.

Model's stated reason

Stand on hard 18 against a dealer 5; the dealer is in a weak position and hitting risks busting.

Model's stated reason

Stand on soft 18 against a dealer 10; hitting has a marginally worse expectation under standard multi-deck basic strategy.

Model's stated reason

Double 10 against a dealer 3; this is a strong favorable doubling spot.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: -40 chips over 20 rounds

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