Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 13 against a dealer 3 is a basic-strategy stand, since the dealer has a weak upcard and will often bust. Doubling here is not worth the extra risk.
Model's stated reason
Pair of eights against a dealer 6 is a strong split spot, since two hands starting from 8 each have better expected value than a hard 16. Double after split is allowed, so the split is favorable.
Model's stated reason
Hard 17 against a dealer 6 is a stand under basic strategy, since the dealer's weak upcard likely busts and hitting risks busting my hand.
Model's stated reason
Hard 13 against a dealer 6 is a stand under basic strategy, since the dealer's bust risk is high and hitting risks busting. Doubling is not favorable with 13.
Model's stated reason
Hard 13 against a dealer Ace is a losing stand, and doubling there is weak, so hitting is the standard basic-strategy play.
Model's stated reason
Hard 20 is a strong total that beats most dealer outcomes, and the dealer's 9 upcard gives little reason to take a risk by hitting, splitting, or doubling.
Model's stated reason
Soft 17 against a dealer 10 is a hit in basic strategy, since doubling is only profitable against weaker dealer upcards. Taking one card improves the hand without risking a bust, since the ace counts as 1 if needed.
Model's stated reason
Hard 14 against a dealer 10 is a losing stand, and hitting is the basic strategy play here. The ace is counted as 1, so a hit cannot bust on the next card.
Model's stated reason
Hard 20 is a strong standing hand, and any hit or double against a dealer ace risks busting into a dealer that already has good odds of making 21 or a strong total.
Model's stated reason
Hard 13 against a dealer 3 is a stand under basic strategy, since the dealer is likely to bust. Doubling or hitting risks more chips than it gains.
Model's stated reason
Hard 11 against a dealer queen is a strong doubling spot, since a single card to 21 or near it is likely and the dealer's upcard is weak-ish at 10. Doubling is legal on the first two cards and maximizes expected chips here.
Model's stated reason
Hard 14 against a dealer Jack is a losing stand since the dealer likely makes 17 to 21, so hitting is the basic-strategy play despite the bust risk.
Model's stated reason
Hard 15 against a dealer 10 is a losing stand, and any card from a 6-deck shoe is more likely to help than hurt, so hitting is the better play.
Model's stated reason
Hard 18 against a dealer Jack is a stand, since the dealer's likely total of 20 beats most hands I could draw to and busting is the main risk of hitting.
Model's stated reason
Holding 20 against a dealer 6, which busts often, so standing is clearly best; splitting or doubling tens is wrong.
Model's stated reason
Soft 14 against a dealer 2 is a weak double, and with the dealer standing on soft 17 the basic-strategy play is to hit. Hitting keeps the ace flexible and avoids doubling into a weak position.
Model's stated reason
Hard 13 against a dealer 2 is a standard stand, since the dealer's weak upcard gives a good chance of busting. Hitting risks busting on a hand that is already close to the dealer's likely outcome.
Model's stated reason
Pair of sixes against a dealer 6 is a standard split with double after split allowed, since two weak hands should outperform a hard 12. Splitting gives better expected value than standing or hitting here.
Model's stated reason
Hard 8 against a dealer 6 is a strong double spot, since the dealer is likely to bust and double after split is allowed.
Model's stated reason
A hard 8 against the dealer's 6 is a strong doubling spot, since the dealer is likely to bust and one card gives a reasonable chance to reach 18 or better.
Model's stated reason
Hard 11 against a dealer 4 is a strong doubling spot since the dealer is likely to bust, and any card from 2 to 10 gives a good total. Doubling takes advantage of this edge with a single extra card.
Model's stated reason
Soft 14 against a dealer 8 is a hit in basic strategy; doubling soft 14 only pays off against dealer 5 or 6, and standing on 14 loses to the dealer's likely 18-20.
Model's stated reason
Soft 19 is a strong total that beats most dealer outcomes, and hitting risks dropping to a hard 19 or worse. Dealer 8 is a weak-to-average upcard, so standing is the better play.
Model's stated reason
Hard 12 against a dealer 2 is a hit under basic strategy, since the dealer's 2 gives a weak upcard and the player's 12 has little bust risk on the next card.
Model's stated reason
Hard 18 against a dealer 5 is a stand, since the dealer busts often with a 5 upcard and doubling or hitting risks busting.
Model's stated reason
Pair of 2s against a dealer 2 with double after split allowed is a basic-strategy split, which beats hitting a hard 4.
Model's stated reason
A hard 10 against a dealer 2 is a strong doubling spot, and double after split is allowed. Doubling gives the best expected value here.
Model's stated reason
Hard 7 against a dealer 2 is a clear hit under basic strategy, since doubling is only worthwhile on 9 to 11 here. Hitting gives the best expected value from this hand.
Model's stated reason
Soft 18 is a strong total against a dealer 2 when the dealer stands on soft 17, and doubling isn't legal here. Standing keeps the hand.
Model's stated reason
A hard 17 against a dealer 7 is a stand in basic strategy, since the dealer's likely final total is better than 17 only a minority of the time for a hit to improve. Standing avoids busting on a card that cannot help much.
Model's stated reason
Hard 12 against a dealer 4 is a basic-strategy stand, since the dealer is likely to bust from that upcard. Doubling is not allowed on a hand this weak, and hitting risks busting.
Model's stated reason
Hard 14 against a dealer 9 is a losing stand, and hitting is the basic-strategy play here. Doubling is not justified without a strong total.
Model's stated reason
A hard 15 against a dealer 9 is a losing stand, and the dealer's strong upcard makes hitting the better play. Busting is possible but standing loses more often.
Model's stated reason
A hard 18 is a stand against the dealer's 9 under basic strategy, since the dealer is likely to make 17 or better and busting is unlikely to help, while hitting risks busting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -10 chips over 20 rounds
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