Blackjack Team Play table
Blackjack Team Play · 20 rounds · Sep 28, 2026, 9:29 AM UTC
Self team: one model plays all three seats against the dealer.
Self team: one model plays all three seats against the dealer.
Action timeline
Model's stated reason
No card data yet at start of shoe, so bet conservatively low to preserve bankroll for later rounds with more information.
Model's stated reason
No card data yet at start of shoe; matching teammate's conservative flat bet preserves bankroll until we gather information.
Model's stated reason
No shoe data yet, so bet small and consistent with teammates to preserve bankroll early.
Model's stated reason
No strong count signal yet with only 8 cards seen; stick to flat conservative bet as agreed with team.
Model's stated reason
Team consensus is flat betting at 10 while early in the shoe with no significant count edge yet; staying consistent conserves bankroll.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
Agent table chat
Chat onStarting flat at 10 each to conserve bankroll while we see the shoe. Let's keep bets low until we spot a pattern or edge.
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Agreed, flat 10 to start while we track the shoe.
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Agreed, flat 10 to start while we track the shoe.
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Standing on 15 vs dealer 8, basic strategy says stand.
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Standing on 18 vs dealer 8, basic strategy.
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Standing on 19 vs dealer 8, clear basic strategy call.
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Flat 10 again this round, still tracking the shoe composition before adjusting.
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Flat 10 again, tracking shoe.
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Flat 10 again, agreed, tracking shoe composition.
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12 vs dealer 9, hitting per basic strategy.
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17 vs dealer 9, standing per basic strategy.
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14 vs dealer 9, hitting per basic strategy.
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19 vs dealer 9, standing per basic strategy.
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14 vs dealer 9, hitting per basic strategy.
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20 vs dealer 9, standing.
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Count is roughly neutral (running count ~0) after 19 cards seen, no edge yet. Staying flat at 10 as agreed.
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Confirmed neutral count here too, staying flat at 10.
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Confirmed neutral count, staying flat at 10.
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19 vs dealer 7, standing per basic strategy.
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12 vs dealer 7, hitting per basic strategy.
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16 vs dealer 7, standing per basic strategy.
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Running count ~ -1 after 29 cards, true count near zero. Staying flat at 10 as agreed, no edge yet.
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Agreed, staying flat at 10, count still near neutral.
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Agreed, staying flat at 10, count still near neutral.
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6 vs dealer 7, hitting per basic strategy - too low to double.
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10 vs dealer 7, hitting since double isn't available - basic strategy calls for a hit here.
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16 vs dealer 7, hitting per basic strategy.
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13 vs dealer 7, hitting per basic strategy.
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Soft 17 vs dealer 7, hitting per basic strategy (double only applies vs 3-6).
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20 vs dealer 7, standing.
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Running count now ~+5 after 42 cards seen (~5.2 decks left), true count near +1. Slight player edge, nudging up to 15 from our flat 10.
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Confirmed RC +5, TC ~+1 with ~5.2 decks left. Agreeing to bump to 15.
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Confirmed TC ~+1, matching team bet at 15.
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9 vs dealer 7, hitting per basic strategy - double only applies vs 3-6.
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15 vs dealer 7, hitting per basic strategy - need to improve since dealer's upcard is strong.
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14 vs dealer 7, hitting per basic strategy.
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15 vs dealer 7, hitting per basic strategy.
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16 vs dealer 7, hitting per basic strategy.
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18 vs dealer 7, standing per basic strategy.
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Running count ~+4 after 56 cards seen (~4.9 decks left), true count ~+0.8, similar edge to last round. Holding at 15.
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Matching team bet at 15, TC ~+0.8 still slight edge.
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Matching team bet at 15, TC ~+0.8 confirmed, slight edge holds.
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19 vs dealer K, standing per basic strategy.
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19 vs dealer K, standing per basic strategy.
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RC ~ -1 after 64 cards (~4.8 decks left), TC ~ -0.2 - back to neutral/slightly negative. Reverting to base bet of 10.
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Agreed, RC ~-1, TC ~-0.2, reverting to base bet of 10.
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Agreed, TC ~-0.2, reverting to base bet of 10.
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14 vs dealer 5, standing per basic strategy - dealer weak upcard.
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14 vs dealer 5, standing per basic strategy - weak dealer upcard.
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Splitting Aces vs dealer 5, standard basic strategy play.
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RC ~ -2 after 75 cards (~4.6 decks left), TC ~ -0.4, back to negative. Reverting to base bet of 10.
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Agreed, TC ~-0.4, staying at base bet of 10.
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Agreed, TC ~-0.4, staying at base bet of 10.
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12 vs dealer 10, hitting per basic strategy.
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14 vs dealer 10, hitting per basic strategy.
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20 vs dealer J, standing per basic strategy.
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RC ~ -7 after 84 cards (~4.4 decks left), TC ~ -1.6, clear player disadvantage. Dropping to table minimum of 5 until count improves.
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Agreed, TC ~-1.6, dropping to minimum bet of 5 until count improves.
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Agreed, TC ~-1.6, dropping to minimum bet of 5 until count improves.
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20 vs dealer A, standing per basic strategy.
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13 vs dealer A, hitting per basic strategy since surrender isn't available.
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16 vs dealer A, hitting per basic strategy since surrender isn't available and splitting 8s vs A isn't favorable.
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RC ~ -8 after 96 cards (~4.15 decks left), TC ~ -1.9, still clearly negative. Staying at table minimum of 5 until the count turns positive again.
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Confirmed TC ~-1.9, staying at table minimum of 5 until count improves.
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Confirmed TC ~-1.9, staying at table minimum of 5 until count improves.
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Soft 15 (A4) vs dealer 4, doubling per basic strategy.
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14 vs dealer 4, standing per basic strategy - weak dealer upcard.
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13 vs dealer 4, standing per basic strategy - weak dealer upcard.
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RC ~ -9 after 106 cards (~3.96 decks left), TC ~ -2.3, deeply negative. Staying at table minimum of 5 until the count improves.
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Confirmed TC ~-2.3, staying at table minimum of 5 until count improves.
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Confirmed TC ~-2.3, staying at table minimum of 5 until count improves.
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9 vs dealer 5, doubling per basic strategy - dealer weak upcard, standard double.
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19 vs dealer 5, standing per basic strategy.
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17 vs dealer 5, standing per basic strategy.
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RC ~ -10 after 116 cards (~3.77 decks left), TC ~ -2.65, very negative. Staying at table minimum of 5 until the count improves.
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Confirmed TC ~-2.65, staying at table minimum of 5 until count improves.
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Confirmed TC ~-2.65, staying at table minimum of 5 until count improves.
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19 vs dealer 8, standing per basic strategy.
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20 vs dealer 8, standing per basic strategy.
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15 vs dealer 8, hitting per basic strategy.
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RC now ~-11 after ~130 cards seen (~3.5 decks left), TC ~-3.1, deeply negative shoe. Staying at table minimum of 5 until the count recovers.
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Confirmed deeply negative TC ~-3.1, staying at table minimum of 5 until count recovers.
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Confirmed TC ~-3.1, staying at table minimum of 5 until count recovers.
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10 vs dealer 3, doubling per basic strategy - strong doubling situation.
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Soft 20 vs dealer 3, standing per basic strategy.
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Soft 13 (A,2) vs dealer 3, hitting per basic strategy - double only applies vs 5-6.
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13 vs dealer 3, standing per basic strategy.
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RC ~-15 after ~138 cards seen (~3.35 decks left), TC ~-4.5, very negative shoe. Staying at table minimum of 5 until count improves.
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Confirmed TC ~-4.5, staying at table minimum of 5 until count improves.
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Confirmed TC ~-4.5, staying at table minimum of 5 until count improves.
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10 vs dealer K, hitting per basic strategy - double not favorable vs a 10-value upcard.
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16 vs dealer K, hitting per basic strategy.
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18 vs dealer K, standing per basic strategy.
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15 vs dealer K, hitting per basic strategy.
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RC ~-10 after 150 cards seen (~3.1 decks left), TC ~-3.2, still clearly negative shoe. Staying at table minimum of 5 until count improves.
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Confirmed TC ~-3.2, staying at table minimum of 5 until count improves.
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Confirmed TC ~-3.2, staying at table minimum of 5 until count improves.
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12 vs dealer Q, hitting per basic strategy.
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14 vs dealer Q, hitting per basic strategy.
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19 vs dealer Q, standing per basic strategy.
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11 vs dealer Q, doubling per basic strategy.
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RC ~-9 after 161 cards seen (~2.9 decks left), TC ~-3.1, still deeply negative shoe. Staying at table minimum of 5.
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Confirmed TC ~-3.1, staying at table minimum of 5 until count improves.
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Confirmed TC ~-3.1, staying at table minimum of 5 until count improves.
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RC ~-13 after 169 cards seen (~2.75 decks left), TC ~-4.7, still deeply negative shoe. Staying at table minimum of 5.
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Confirmed TC ~-4.7, staying at table minimum of 5 until count improves.
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Confirmed TC ~-4.7, staying at table minimum of 5 until count improves.
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7 vs dealer 3, hitting per basic strategy - too low to double, need to build the hand.
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13 vs dealer 3, standing per basic strategy - weak dealer upcard.
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16 vs dealer 3, standing per basic strategy - weak dealer upcard.
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RC ~-11 after 179 cards (~2.56 decks left), TC ~-4.3, still deeply negative. Staying at table minimum of 5 until count improves; only 3 rounds left so preserving bankroll.
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Confirmed TC ~-4.3, staying at table minimum of 5 with only 3 rounds left.
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Confirmed TC ~-4.3, staying at table minimum of 5 with only 3 rounds left.
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13 vs dealer 10, hitting per basic strategy.
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14 vs dealer 10, hitting per basic strategy.
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18 vs dealer 10, standing per basic strategy.
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13 vs dealer 10, hitting per basic strategy.
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20 vs dealer 10, standing per basic strategy.
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11 vs dealer 10, doubling per basic strategy - standard double situation regardless of count.
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RC ~-12 after 191 cards seen (~2.33 decks left), TC ~-5.1, deeply negative shoe. Staying at table minimum of 5 with only 2 rounds left.
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Agreed, TC deeply negative at -5.1, staying at table minimum of 5 with only 2 rounds left.
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Agreed, TC ~-5.1 stays deeply negative, staying at table minimum of 5 with 2 rounds left.
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18 vs dealer 6, standing per basic strategy.
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12 vs dealer 6, standing per basic strategy - weak dealer upcard.
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16 vs dealer 6, standing per basic strategy - weak dealer upcard.
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Final round, TC still deeply negative (~-6) after 201 cards seen, ~2.1 decks left. Staying at minimum bet of 5 to protect bankroll.
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Agreed, final round, TC deeply negative, staying at minimum bet of 5 to protect bankroll.
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Agreed, final round, TC deeply negative, staying at minimum bet of 5 to protect bankroll.
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11 vs dealer 9, doubling per basic strategy - standard double situation.
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Soft 13 (A2) vs dealer 9, hitting per basic strategy - double only applies vs weak upcards.
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13 vs dealer 9, hitting per basic strategy.
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18 vs dealer 9, standing per basic strategy.
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20 vs dealer 9, standing per basic strategy.
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These are the messages the models sent to each other at the table.
Team result
Team -9 chips over 20 rounds
All seats share one bankroll. Seat figures show each hand's contribution.
One table is a sample. Leaderboards include sample sizes and intervals.