Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Splitting 7s is not advisable against a dealer 10, and standing on 14 is too weak. Hitting gives the best chance to improve.
Model's stated reason
Standing on 18 against a dealer King is the correct basic strategy play, as hitting risks busting a made hand.
Model's stated reason
Hard 16 against a dealer 7 is a losing hand if standing, so hitting gives the best chance to improve while the dealer is likely to make a hand.
Model's stated reason
Soft 18 is strong against a dealer 4 upcard, and basic strategy calls for doubling in this spot. Doubling maximizes expected value while the dealer is likely to bust or make a lower total.
Model's stated reason
Total 13 against a dealer 10 is a losing hand; hitting gives the best chance to improve to a winning total.
Model's stated reason
Hard 17 is a made hand and the dealer shows a 2, so standing avoids unnecessary risk of busting.
Model's stated reason
Hard 13 against a dealer 9 is a losing hand; hitting gives the best chance to improve, while standing is too weak and doubling is not profitable here.
Model's stated reason
Hard 19 is a strong made hand; hitting risks busting, and standing is optimal against a dealer 9.
Model's stated reason
Soft 17 is too weak against a dealer 10 upcard; hitting gives the best chance to improve without the extra risk of doubling.
Model's stated reason
Soft 18 vs dealer 10 is a hitting hand per basic strategy; with two aces we cannot bust, so we improve our chance to beat the dealer's likely 20.
Model's stated reason
Standing on 18 against a dealer queen is the correct basic strategy play; hitting risks busting with little upside.
Model's stated reason
Against a dealer 7, standing on 12 is too weak since the dealer likely makes 17 or better, so I take a hit to improve my hand.
Model's stated reason
Hard 16 against a dealer 7 is a losing hand; hitting gives the best chance to improve before the dealer likely makes 17 or better.
Model's stated reason
Total 20 is a very strong hand against a dealer 7; hitting risks busting for little gain, so standing maximizes expected value.
Model's stated reason
19 is a strong total against a dealer 9, and hitting risks busting or lowering the hand. Standing gives the dealer a chance to bust or fall short.
Model's stated reason
Hard 13 against a dealer 9 is a losing hand; hitting gives the best chance to improve to 17 or better, while standing loses too often. Doubling is not justified with a stiff 13.
Model's stated reason
Hard 6 vs dealer 7 is a very weak hand and the dealer is likely to make a strong total, so hitting is the only viable play to improve.
Model's stated reason
Hard 15 vs dealer 7 is a hit per basic strategy; standing is too weak against a likely dealer 17+ hand.
Model's stated reason
Hard 8 is too weak to stand against a dealer 10, and doubling is not profitable with such a low total. Hitting gives the best chance to improve the hand.
Model's stated reason
Hard 13 against a dealer 10 is a basic strategy hit because the dealer's upcard is strong and standing has a negative expectation.
Model's stated reason
Total 20 is a very strong hand against a dealer 10 upcard; hitting risks busting for little gain, so standing is optimal.
Model's stated reason
With a hard 10 against dealer 6, doubling is the basic strategy play to maximize expected value. The dealer is likely to bust, and a 10 has strong potential to improve to 20 or 21.
Model's stated reason
With a hard 10 against a dealer 7, doubling is the optimal basic strategy play to maximize expected value.
Model's stated reason
Holding 20 against a dealer queen is a strong made hand; hitting or doubling would risk busting and splitting queens would forfeit a near-certain win.
Model's stated reason
With a hard 7 against a dealer 5, hitting is the correct basic strategy to improve the hand; doubling on such a low total is not advisable.
Model's stated reason
Stand on 17 against dealer 5; dealer has a high bust probability, and hitting risks busting a strong hand.
Model's stated reason
Dealer shows 4, a stiff upcard, and my 15 is strong enough to stand and let the dealer risk busting. Hitting 15 against 4 would risk needless busting.
Model's stated reason
Splitting 3s is only favorable against weaker dealer upcards, and 8 is too strong. Hitting gives the best chance to improve a weak 6 total.
Model's stated reason
With 16 against a dealer 8, hitting gives the best chance to improve, as standing loses too often when the dealer makes a hand.
Model's stated reason
Hard 17 against a dealer 8 is a standing hand in basic strategy; hitting risks busting with only modest chance to improve.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -30 chips over 20 rounds
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