Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 14 vs dealer 10-up is a clear basic strategy hit; standing loses far too often against a strong dealer upcard.
Model's stated reason
Hard 16 vs dealer 10 is a standing situation by basic strategy since it's a 3-card hand with no double/split option; hitting risks busting, but standard basic strategy actually says hit 16 vs 10 - however with only hit/stand available and already 3 cards, I'll follow basic strategy to hit since 16v10 is a hit.
Model's stated reason
17 against dealer 6 is a standing hand; dealer likely to bust or low chance of beating 17.
Model's stated reason
Hard 13 vs dealer 3 is a stand per basic strategy since dealer bust probability is high enough.
Model's stated reason
Total of 5 is too low to double profitably; just hit to build the hand.
Model's stated reason
Total of 7 is very low; no bust risk, must hit.
Model's stated reason
Hard 12 vs dealer 2 is a hit per basic strategy since dealer 2 isn't weak enough to stand against.
Model's stated reason
Hard 16 vs dealer 2 upcard; basic strategy says stand since dealer has a weak-ish card and hitting risks busting too often.
Model's stated reason
20 is a strong total against dealer's 7; standing is clearly optimal.
Model's stated reason
19 is a strong total against dealer's Ten; standing is optimal basic strategy.
Model's stated reason
19 is a strong hand against dealer's 10-upcard; standing is optimal basic strategy.
Model's stated reason
Hard 14 vs dealer 10 is a losing hand either way; basic strategy says hit since standing loses too often against a strong dealer upcard.
Model's stated reason
Hard 12 vs dealer Ace requires hitting since standing loses too often against a likely strong dealer hand; no insurance offered and no surrender, so hit is standard basic strategy.
Model's stated reason
Hard 14 vs dealer Ace with no surrender option; basic strategy says hit since standing loses too often against a likely strong dealer hand.
Model's stated reason
20 is a strong hand; standing is optimal against any dealer upcard including a Queen.
Model's stated reason
Dealer shows a weak 6; standing on 15 lets the dealer's high bust probability work in my favor rather than risking a bust myself.
Model's stated reason
Hard 15 vs dealer 5 is a standard stand; dealer is weak and likely to bust, hitting risks busting a stiff hand.
Model's stated reason
Soft 16 vs dealer King should hit; no risk of busting since ace counts as 1, and basic strategy says hit soft 16 against a strong dealer upcard.
Model's stated reason
Hard 16 vs dealer King is a stand-or-bust spot where basic strategy says hit since standing loses too often against a strong ten up card.
Model's stated reason
Hard 18 (5+A+J+2, Ace counted as 1) against dealer King is a standard stand; hitting risks busting with little upside.
Model's stated reason
Soft 19 against a dealer 2 is already strong; standing is correct basic strategy rather than risking the hand by hitting or doubling.
Model's stated reason
20 is a strong hand; standing against dealer's 9 upcard is clearly correct.
Model's stated reason
Total of 7 is too low to double profitably against an 8; just hit to improve the hand.
Model's stated reason
Hard 17 against dealer's 8 is a stand; hitting risks busting too often.
Model's stated reason
13 vs dealer 4: dealer weak upcard, basic strategy says stand on 13 against 4-6.
Model's stated reason
Hard 14 vs dealer 3 is a standard stand per basic strategy since dealer bust probability is high enough against a low upcard.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -25 chips over 20 rounds
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