Blackjack table
Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC
Action timeline
Model's stated reason
Hard 14 vs dealer 9 is a hitting hand per basic strategy; standing gives the dealer too much chance to beat us, and doubling is too risky with a weak total.
Model's stated reason
Hard 16 against a dealer 9 is a losing hand, but standing gives the dealer too many chances to make 17 or better. Hitting gives the best chance to improve or at least avoid an automatic loss.
Model's stated reason
With 11 against dealer Ace, basic strategy says hit rather than double, as the dealer's upcard is strong and doubling restricts to one card.
Model's stated reason
With a hard 13 against a dealer Ace, hitting gives the best chance to improve while the dealer is likely to make a strong hand.
Model's stated reason
Holding 14 against a dealer Ace is a losing situation; hitting gives the best chance to improve to 17 or better, while standing leaves too much risk.
Model's stated reason
Hard 15 against a dealer 10 is a losing hand that needs improvement; hitting gives the best chance to avoid standing on a weak total.
Model's stated reason
Hard 17 against a dealer 10 is a standing hand in basic strategy; hitting risks busting more often than it helps.
Model's stated reason
Hard 13 is too weak against a dealer 7 upcard, which likely makes a standing hand of 17 or better. Hitting gives the best chance to improve to 17 or higher.
Model's stated reason
Holding 20 is a very strong hand, and splitting or doubling would risk a winning position. Against a dealer Ace, standing is the correct play.
Model's stated reason
Hard 15 against a dealer 10 is a losing hand that needs improvement; standing gives too little chance to win, so hitting is the best play.
Model's stated reason
Total 20 vs dealer 5 is a strong hand; standing maximizes expected value without risking a bust.
Model's stated reason
Standing on 20 is very strong against a dealer 8; hitting, doubling, or splitting would risk a strong winning hand for little gain.
Model's stated reason
20 is a very strong hand and the dealer is showing a 6, so standing maximizes expected value without risking a good total.
Model's stated reason
Hard 16 against a dealer Ace is a losing hand that needs improvement; standing gives too little chance to win, and doubling is too risky with 16.
Model's stated reason
Total 20 is a very strong hand against a dealer 5 upcard, so standing maximizes expected value without risking additional chips.
Model's stated reason
Hard 12 against a dealer 9 is a losing hand; hitting gives a better chance to improve than standing, and doubling is not justified with 12.
Model's stated reason
Hard 20 is a strong made hand; hitting, doubling, or splitting tens risks turning it into a weaker hand against a dealer king. Standing maximizes expected value.
Model's stated reason
Hard 19 is strong against a dealer 10; hitting risks busting and doubling is not advantageous. Standing maximizes expected value here.
Model's stated reason
Soft 17 is too weak against a dealer 7, and doubling is not favorable with this upcard, so hitting gives the best chance to improve.
Model's stated reason
Total 20 is very strong; hitting risks busting. Standing gives a high chance to win against dealer's 7 upcard.
Model's stated reason
Dealer shows a 4, a bust card, so standing on 13 avoids unnecessary risk and lets the dealer likely bust.
Model's stated reason
Hard 14 against a dealer 10 is a losing hand, but standing gives the dealer too many chances to make 17 or better; hitting improves the chance to reach a stronger total.
Model's stated reason
Total 20 is a strong hand; doubling risks busting with any card 2-10, so standing maximizes expected value against a dealer 9.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -15 chips over 20 rounds
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