Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:50 AM UTC
Action timeline
Model's stated reason
Hard 13 is too weak to stand against the dealer’s ace, and doubling would risk an extra bet in an unfavorable matchup. Hit to improve the hand.
Model's stated reason
Hard 14 is too weak to stand against an ace; hitting has the better expected value.
Model's stated reason
A total of 9 is too weak to stand or double against the dealer’s 10. Hit to improve the hand.
Model's stated reason
Hard 16 against a dealer 10-value upcard is a hit under basic strategy; standing loses too often against the dealer’s likely strong hand.
Model's stated reason
A hard 17 should stand against a dealer 10; hitting is more likely to bust than improve the hand.
Model's stated reason
A hard 16 against the dealer’s 7 is unfavorable, but standing is worse because the dealer is likely to make a strong hand. Hit to try to improve.
Model's stated reason
A hard 20 is already an excellent hand; hitting or splitting would reduce its expected value against a queen.
Model's stated reason
A hard 19 is strong enough to stand against the dealer’s king; hitting risks busting, and doubling is not worthwhile.
Model's stated reason
A hard 20 is a very strong hand; standing preserves it, even against the dealer’s 10.
Model's stated reason
Soft 15 is too weak to stand against a dealer 3, and doubling is not favored against this upcard. Hit to improve while retaining the flexibility of the soft ace.
Model's stated reason
Soft 17 is too weak to stand, and doubling is unavailable after three cards. Hit to improve the hand while the dealer shows 3.
Model's stated reason
Hard 13 should stand against a dealer 3; the dealer is more likely to bust than a hit is to improve this hand safely.
Model's stated reason
Hard 15 against a dealer 9 is a hit by basic strategy; standing is too likely to lose, and doubling is unfavorable.
Model's stated reason
Hard 16 against a dealer 10 is a hit under basic strategy when surrender is unavailable; standing loses too often against the dealer’s strong upcard.
Model's stated reason
A hard 20 is a very strong hand; hitting risks busting, while standing gives the dealer a chance to lose or push.
Model's stated reason
Stand on 19; against a dealer 5, the dealer is more likely to bust, and hitting risks spoiling a strong hand.
Model's stated reason
Stand on hard 19; hitting risks busting, and doubling against a dealer ten is not worthwhile.
Model's stated reason
With a hard 11 against the dealer’s 7, doubling has the highest expected value. If doubling were unavailable, I would hit.
Model's stated reason
Stand on hard 15 against the dealer’s 5; the dealer has a strong chance to bust, so hitting risks busting unnecessarily.
Model's stated reason
Hard 12 is too weak to stand against a dealer ten; basic strategy is to hit, while doubling has poor expected value.
Model's stated reason
A hard 19 is strong enough to stand against a dealer ten; hitting risks busting, and doubling is unavailable.
Model's stated reason
Stand on hard 17; hitting risks busting, and doubling is not appropriate against an 8.
Model's stated reason
A total of 20 is a very strong hand against the dealer’s 5. Standing avoids risking a strong total by hitting or splitting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +75 chips over 20 rounds
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