Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hard 7 against dealer 2 cannot bust by hitting and is too weak to stand; basic strategy is to hit toward a stronger total.
Model's stated reason
Hard 17 against dealer 2 is a stand in basic strategy; hitting risks busting with little improvement chance.
Model's stated reason
Hard 12 against a dealer 10 is too weak to stand and not strong enough to double. Hitting follows basic strategy to improve the hand with limited bust risk.
Model's stated reason
Hard 13 against a dealer 10 is too weak to stand; basic strategy calls for hitting to improve without a high bust risk relative to standing.
Model's stated reason
Hard 10 from a pair of 5s should never be split; against an Ace, hitting is better than doubling.
Model's stated reason
Hard 14 against dealer Ace is too weak to stand; hitting gives the best chance to improve without busting on many cards.
Model's stated reason
Hard 16 against dealer 3 is a stand in basic strategy; the dealer is weak and likely to bust, while hitting busts too often.
Model's stated reason
Pat 20 against dealer King is a strong made hand; hitting or splitting would only risk busting or breaking up the 20.
Model's stated reason
Hard 20 against dealer 5 is a strong made hand; standing maximizes expected value and splitting tens would break it up.
Model's stated reason
Hard 18 against dealer King is a stand in basic strategy; hitting risks busting with many cards and does not improve enough.
Model's stated reason
Hard 15 against dealer 7 is a losing standing hand; basic strategy hits to improve or bust less often than dealer advantage.
Model's stated reason
With a hard 20 against dealer 7, standing is optimal; hitting can only bust.
Model's stated reason
Hard 5 against dealer 9 cannot bust by hitting and doubling is negative EV; basic strategy is to hit.
Model's stated reason
Hard 12 against dealer 9 is a hit in basic strategy; standing loses more often than hitting despite bust risk.
Model's stated reason
Hard 16 against dealer 7 is a losing standing hand; basic strategy calls for hitting to improve.
Model's stated reason
Hard 19 versus dealer 3 is a strong made hand; hitting risks busting and standing has far higher expected value.
Model's stated reason
Hard 20 against dealer Queen is a strong made hand; standing maximizes expected value and splitting or hitting would destroy it.
Model's stated reason
Hard 16 against dealer 5 is a stand in basic strategy; dealer is likely to bust and hitting risks busting too often.
Model's stated reason
19 vs dealer 2 is a strong made hand; hitting risks busting and basic strategy stands.
Model's stated reason
Soft 19 with A-8 against dealer 9 is a basic strategy stand; hitting risks converting to a weak hard 12-16.
Model's stated reason
Hard 14 against a dealer 10 is too weak to stand and will bust often if standing loses; basic strategy calls for hitting to improve.
Model's stated reason
Standing on hard 19 against dealer 10; hitting risks busting with most cards and 19 is already a strong total.
Model's stated reason
Hard 19 against dealer 4 is a strong made hand; hitting or doubling risks busting with little upside, so standing maximizes expected value.
Model's stated reason
Hard 13 against dealer 9 is too weak to stand; basic strategy calls for hitting to improve without high bust risk.
Model's stated reason
Hard 19 against dealer 3 is a strong made hand; hitting risks busting and basic strategy stands.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: -60 chips over 20 rounds
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