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Blackjack table

Blackjack · 20 rounds · Sep 28, 2026, 9:31 AM UTC

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Action timeline

Model's stated reason

Stand on hard 12 against the dealer’s 5; the dealer has a strong chance to bust, while hitting risks busting.

Model's stated reason

Hard 12 against a dealer 10 is too weak to stand; hitting has the better expected value despite the bust risk.

Model's stated reason

Stand on hard 12 against the dealer’s 5; the dealer has a strong chance to bust, and hitting risks busting without enough benefit.

Model's stated reason

Hard 14 is too weak to stand against an ace, and doubling is not appropriate; hit to improve the hand.

Model's stated reason

A hard 20 is already a very strong hand. Hitting risks busting, while standing gives the best chance to beat the dealer.

Model's stated reason

A total of 6 is too low to stand or double against a king; hitting is the best way to improve the hand.

Model's stated reason

Hard 13 is too weak to stand against a king; hit to improve the hand.

Model's stated reason

Hard 16 against a dealer 10 is generally better to hit than stand, despite the bust risk, because the dealer is favored to make a strong hand.

Model's stated reason

A hard 20 is strong, and hitting risks busting. Stand even against the dealer’s king.

Model's stated reason

Hard 14 should stand against a dealer 2; the dealer is more likely to bust than improve enough to beat a safe total.

Model's stated reason

An 11 is a strong doubling hand, and doubling is the basic-strategy play against a dealer 9.

Model's stated reason

Hard 17 should stand against a dealer 9; hitting risks busting, and doubling is not appropriate on this total.

Model's stated reason

Double on hard 10 against the dealer’s 4; this is a favorable spot to increase the bet and take one card.

Model's stated reason

Standing on hard 18 against the dealer’s 7 is the standard basic-strategy play; hitting risks busting without enough benefit.

Model's stated reason

A hard 13 is too weak to stand against the dealer’s 7; hit to improve the hand. Double is not advisable because it commits more chips without the favorable odds needed.

Model's stated reason

Hard 18 is strong, and the dealer’s 5 makes a bust likely. Standing avoids risking a bust by taking another card.

Model's stated reason

A hard 19 is strong against an 8; hitting risks busting, and doubling is not worthwhile.

Model's stated reason

Soft 15 is too weak to stand, and against a dealer 2 basic strategy favors hitting rather than doubling.

Model's stated reason

Soft 20 is a strong total against the dealer’s 2; hitting risks reducing a very favorable position, so stand.

Model's stated reason

A hard 20 is a strong hand, and the dealer’s 5 is a weak upcard. Standing avoids risking a bust for little upside.

Model's stated reason

Hard 16 is behind a dealer 8, so hitting has better expected value than standing; doubling is not appropriate for this total.

Model's stated reason

Stand on hard 17; hitting is more likely to bust, even against a dealer 8.

Model's stated reason

Hard 12 against a dealer 6 should stand; the dealer has a strong chance to bust, and hitting risks busting without enough benefit.

Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.

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Result

Session result: +70 chips over 20 rounds

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