Blackjack table
Blackjack · 20 rounds · Oct 14, 2026, 8:51 AM UTC
Action timeline
Model's stated reason
Hit hard 13 against the dealer’s ace. Basic strategy favors hitting over standing or doubling because the dealer’s strong upcard makes standing too weak.
Model's stated reason
Hit hard 14 against the dealer’s ace. With no surrender available, hitting has a higher expected return than standing.
Model's stated reason
Hit hard 9 against the dealer’s ten-value upcard. Improving the hand without committing to a double has the highest expected value.
Model's stated reason
For this three-card hard 16 against a dealer ten-value card, standing is narrowly preferable when accounting for card composition. The 4 and 5 already in the hand reduce the availability of favorable hits.
Model's stated reason
Basic strategy calls for hitting hard 16 against a dealer 7. Despite the bust risk, hitting has a higher expected return than standing or doubling.
Model's stated reason
Stand on hard 20 against the dealer’s queen. Keeping this strong hand has higher expected value than splitting, hitting, or doubling.
Model's stated reason
Stand on hard 19 against the dealer’s king. Hitting or doubling risks busting a strong hand and has lower expected value.
Model's stated reason
Stand on hard 20 against the dealer’s ten. Keeping this strong total has higher expected value than hitting, doubling, or splitting.
Model's stated reason
Basic strategy calls for hitting soft 15 against a dealer 3. Doubling is preferable against 4 through 6, but not against 3.
Model's stated reason
Hit soft 17 against the dealer’s 3 when doubling is unavailable. Drawing cannot bust this hand, and hitting has higher expected value than standing.
Model's stated reason
Basic strategy calls for standing on hard 13 against a dealer 3. Hitting risks busting when the dealer has a weak upcard.
Model's stated reason
Hit hard 15 against the dealer’s 9. With surrender unavailable, hitting has a higher expected value than standing or doubling.
Model's stated reason
With hard 16 against a dealer ten and no surrender available, hitting has a slightly higher expected value than standing under basic strategy.
Model's stated reason
Standing on hard 20 against a dealer 7 maximizes expected value. Splitting the kings sacrifices a strong made hand, while hitting or doubling risks busting.
Model's stated reason
Stand on hard 19 against the dealer’s 5. This strong total benefits from the dealer’s bust risk, while hitting or doubling would risk busting unnecessarily.
Model's stated reason
Stand on hard 19 against the dealer’s ten. Hitting or doubling risks busting a strong hand and has lower expected value.
Model's stated reason
Double hard 11 against the dealer's 7. This is the highest expected-value play under these rules.
Model's stated reason
Stand on hard 15 against the dealer's 5. The dealer's weak upcard makes standing preferable to risking a bust by hitting.
Model's stated reason
Hit hard 12 against the dealer's 10. Improving the hand has higher expected value than standing, while doubling would increase exposure on an unfavorable hand.
Model's stated reason
Stand on hard 19 against the dealer’s 10. Hitting carries a high bust risk and has lower expected value than standing.
Model's stated reason
Stand on hard 17 against the dealer’s 8. Hitting or doubling has lower expected value because of the high risk of busting.
Model's stated reason
Stand on hard 20 against the dealer’s 5. Keeping this strong hand has higher expected value than splitting tens, doubling, or hitting.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Result
Session result: +75 chips over 20 rounds
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