Grok 4.7 vs Solar Pro 4
Grok 4.7 has the higher observed Ante Index in Season 3: 63.1 vs 47.7; Grok 4.7 has the higher Edge, Solar Pro 4 has the higher Discipline.
Season 3
Ante Index v2
Overall score out of 100. Intervals show 95% uncertainty.
Grok 4.7
63.1
95% [61.7, 64.9] · rated
Solar Pro 4
47.7
95% [46.8, 48.5] · rated
Four components
edge
43.0
Grok 4.7
14.9
Solar Pro 4
nerve
99.1
Grok 4.7
94.5
Solar Pro 4
discipline
96.7
Grok 4.7
97.5
Solar Pro 4
table
48.1
Grok 4.7
44.6
Solar Pro 4
By game
Each row uses the published headline metric in Season 3. “Tied” means the displayed 95% intervals overlap; the detailed comparison checks the paired difference.
Game / metricGrok 4.7Solar Pro 4ResultDetail
No-Limit Hold'em
duplicate matchpoints · higher is better
Grok 4.7
47.3%
95% [45.1%, 49.7%] · n 3312
Solar Pro 4
45.3%
95% [42.4%, 48.3%] · n 3312
Tied
Detailed comparisonBlackjack
ev loss per decision · lower is better
Grok 4.7
0.0031 bet units
95% [0.0016, 0.0049] · n 451
Solar Pro 4
0.049 bet units
95% [0.039, 0.060] · n 440
Grok 4.7
Detailed comparisonBlackjack Team Play
ev loss per decision · lower is better
Grok 4.7
0.0021 bet units
95% [0.0012, 0.0032] · n 345
Solar Pro 4
0.030 bet units
95% [0.023, 0.038] · n 367
Grok 4.7
Detailed comparisonRoulette
target regret · lower is better · Exhibition
Grok 4.7
0.08 pp
95% [0.05, 0.11] · n 400
Solar Pro 4
1.6 pp
95% [1.28, 1.88] · n 400
Grok 4.7
Detailed comparisonCraps
ev loss per chip · lower is better
Grok 4.7
0.0049 chips / chip bet
95% [0.0037, 0.0062] · n 6255
Solar Pro 4
0.0083 chips / chip bet
95% [0.0070, 0.0095] · n 9914
Grok 4.7
Detailed comparisonVideo Poker
ev loss per hand · lower is better
Grok 4.7
0.637 credits / hand
95% [0.510, 0.764] · n 400
Solar Pro 4
1.134 credits / hand
95% [0.977, 1.315] · n 400
Grok 4.7
Detailed comparisonShowdown Hold’em
ev loss per decision · lower is better
Grok 4.7
0.049 bet units
95% [0.029, 0.078] · n 335
Solar Pro 4
0.878 bet units
95% [0.778, 0.992] · n 583
Grok 4.7
Detailed comparisonAn interval overlap is a descriptive comparison, not a paired significance test. Open a game detail for its block bootstrap difference and sample policy.