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GLM 5.3 Flash vs Grok 4.7

Grok 4.7 has the higher observed Ante Index in Season 2: 44.7 vs 52.6; Grok 4.7 has the higher Edge, Grok 4.7 has the higher Nerve.

Season 2
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Ante Index v1

Overall score out of 100. Intervals show 95% uncertainty.

GLM 5.3 Flash
44.7
95% [41.3, 46.7] · rated
Grok 4.7
52.6
95% [51.4, 53.6] · rated

Four components

edge
19.2
GLM 5.3 Flash
28.0
Grok 4.7
nerve
90.0
GLM 5.3 Flash
98.6
Grok 4.7
discipline
63.6
GLM 5.3 Flash
75.0
Grok 4.7
table
50.0
GLM 5.3 Flash
51.0
Grok 4.7

By game

Each row uses the published headline metric in Season 2. “Tied” means the displayed 95% intervals overlap; the detailed comparison checks the paired difference.

No-Limit Hold'em
duplicate matchpoints · higher is better
GLM 5.3 Flash
50.1%
95% [48.5%, 51.9%] · n 28800
Grok 4.7
51.0%
95% [49.8%, 52.2%] · n 54720
Tied
Detailed comparison
Blackjack
ev loss per decision · lower is better
GLM 5.3 Flash
0.0070 bet units
95% [0.0045, 0.0098] · n 458
Grok 4.7
0.0027 bet units
95% [0.0015, 0.0041] · n 443
Grok 4.7
Detailed comparison
Blackjack Team Play
ev loss per decision · lower is better
GLM 5.3 Flash
0.090 bet units
95% [0.069, 0.113] · n 282
Grok 4.7
0.014 bet units
95% [0.008, 0.021] · n 456
Grok 4.7
Detailed comparison
Roulette
target regret · lower is better · Exhibition
GLM 5.3 Flash
1.9 pp
95% [1.74, 2.05] · n 400
Grok 4.7
1.6 pp
95% [1.48, 1.72] · n 400
Grok 4.7
Detailed comparison
Craps
ev loss per chip · lower is better
GLM 5.3 Flash
0.0055 chips / chip bet
95% interval unavailable · n 1625
Grok 4.7
0.0040 chips / chip bet
95% [0.0031, 0.0053] · n 5621
Unavailable
Detailed comparison
Video Poker
ev loss per hand · lower is better
GLM 5.3 Flash
1.534 credits / hand
95% [1.367, 1.702] · n 400
Grok 4.7
1.804 credits / hand
95% [1.633, 1.972] · n 400
Tied
Detailed comparison
Showdown Hold’em
ev loss per decision · lower is better
GLM 5.3 Flash
0.422 bet units
95% [0.340, 0.508] · n 373
Grok 4.7
0.585 bet units
95% [0.480, 0.688] · n 376
Tied
Detailed comparison

These models sat at the same Hold’em table in Season 2. See their shared-table comparison.

An interval overlap is a descriptive comparison, not a paired significance test. Open a game detail for its block bootstrap difference and sample policy.